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Showing posts with label Future World. Show all posts
Showing posts with label Future World. Show all posts

Friday, May 10, 2019

Meet Beverly: The Italian Connection

Do you enjoy deep dives into strange history like this? Check out my book, Hidden History of Walt Disney World, for more bizarre tales! Available nationwide through History Press.

If you've been to Epcot in the past 20 years, you've almost certainly come across it at the Coca-Cola free soda exhibit... a clear, odorless, intensely bitter soda being dispensed under the amusingly bland name "Beverly". So infamously unwelcome is this product it's become a common prank to trick somebody into drinking it, or take the "Beverly Challenge" and watch the imbiber squirm:




Look online and you'll find plenty of colorful adjectives to describe it: the worst taste in the world, like old socks, like puke.

But there's more to the stuff than that! And with the Coke exhibit likely ready to be torn down in the next couple of years, let's take a quick tour of what Beverly actually is, learn some history about it, and perhaps gain some perspective on what is actually a fairly interesting little beverage that's been making hapless American tourists gag for 20 years.

Italy, Meet Beverly

Beverly is an aperitif drink, which is a tradition essentially unknown in the United States but beloved in northern Italy.

You almost certainly have come across forms of the aperitif recently in the United States, with the bitter Italian subcategory of drinks lately being very vougeish among drinkers. The most infamous is currently the Negroni. As author Mark Kingwell memorably noted, the Negroni is not a drink for fence-sitters - it's strong, bitter, and thick, and those who love it love it precisely because it's overkill.

If you're allergic to bitter flavors and all you've had in the way of experience is Beverly and perhaps a sip of Negroni you're going to be tempted to write the whole thing off right now... but wait. There is an aperitif for every palette.

Perhaps more fundamental to the concept of the aperitif is the ubiquitous Italian vermouth, a mild red wine spiced up with various botanicals. Poured into a tall glass over ice, it's as basic and Italian as an aperitif gets, and a gentle start to an evening of leisure.

But the thing is, I can't really convey what an aperitif is in toto by pointing out examples, because simply an aperitif isn't a single product so much as it is a whole range of practices - a whole way of thinking about things that went down in flames in the United States with the death of the cocktail hour. And while elaborate drinking rituals have returned in city centers over the past two decades, as Americans we still don't have an instituted culture of stopping the work day with a lightly alcoholic, sparkling drink as a prelude to dinner.

That's really what can't be conveyed here, in this country where we have trouble keeping work out of the rest of life and cannot stand any dickering around over matters such as stopping to enjoy a casual drink and snack at the cusp of the evening. But it's a very civilized way to start the evening, if you're so inclined to give it a try - and the options available to you are numerous.

There are as many apertif beverages as there are towns in Italy, and they cover the entire range from sweet and welcoming to minty and medicinal. The most common options are Aperol, Cynar, Ramazzotti, Campari, Montenegro, and Averna, but there are hundreds. The other thing to understand is the most common way of taking these beverages is to top them up with sparkling water or prosecco, which utter transforms them. Bitter Campari, which taken straight from the bottle will remind many Americans of cough syrup, lightens up into a surprisingly sweet, round drink redolent of blood oranges when lengthened with seltzer. It is therefore appropriate to think of these bottled mixers as being comparable to the concentrated syrup that Coca-Cola is made from - tough to drink on its own, but add carbonated water and the flavors open up dramatically. Pre-diluted bottles of the most popular options, such as Campari, are sold throughout Italy for easy imbibing.

Which brings us back to Coca-Cola.



Coke introduced Beverly in Italy in 1970 in an effort to hedge their way into the popular regional drinking traditions. Advertised as "Cold as Helsinki - Sparkling as Rio - Dry as El Paso", advertisements of the day show a non-alcoholic, deep red (!) beverage alongside newspapers and revelers. And if you were a gigantic corporation trying to establish a toehold in an international market that had remained stubbornly loyal to traditional local beverages, what would you do to sway drinkers to try your new product? You'd probably model it as closely as possible on the most popular aperitif on the market, wouldn't you?

The flavor profile Coke chose to emulate was Montenegro, among the lightest and sweetest of the amari on the market. Montenegro is among the most approachable options on the market, herbal and sweet straight out of the bottle rather than harsh or minty as many are - the Montenegro American website suggests such options as a "Monte Mule", "Monte Manhattan" or "Montenegroni" for home mixographers. But to an American Epcot fan, all it takes is one sip and you'll immediately know - this tastes like Beverly. Actually - this tastes better than Beverly.

Around 2007, I began to become interested in getting ahold of the real bottled Beverly, but could find nobody who could import it for me. According to the World of Coke website, Beverly was discontinued in 2009.... if it was widely available at all by then. Traditional amari won... at least in Italy.

World, Meet Beverly

Coke and Disney have always had a traditional partnership, but it wasn't until the 80s when the company laid down sponsorship money for The American Adventure at EPCOT Center that Coke really solidified their hold on Disney - a position they have yet to cede. Ahead of the opening of Animal Kingdom, Coke negotiated a new deal with Disney for a series of drink stands across the resort, which resulted in some of the tackiest features of Walt Disney World's absolutely most garish period. Animal Kingdom got off easy, with the beautifully realized Dwolla drink bar in Asia. Of the rest, the least egregious was the expansion of the Refreshment Outpost in World Showcase's "Africa" section into the Refreshment COOLpost. Disney-MGM Studios got this terrible freestanding oversized 6-pack of Coke:


Instead of the Hot Set, this was the COOL set, and the lid of the giant bottle would pop open and spray passersby with water. I still can't believe this survived for two decades.

Magic Kingdom's Tomorrowland stand, the COOL Ship, at least somewhat fits in with the rest of the area, although why we are still subjected to stacked shipping boxes of cola is the definition of suspect theming. Perhaps the stacked futuristic shipping boxes of Coke were a necessary counterbalance to the stacked futuristic shipping boxes of Fed-Ex which once littered the open floor space in the Space Mountain queue?

This is the official photo, look how proud they are.

But poor Future World got the worst of it, starting with the Test Track COOL Wash, where blinking lights inform us "Frozen When Flashing!". Mist and fans spray water out in all directions, car wash bristles reveal the shape of cola bottles when spinning, and a Test Track car in the center of it all has the last remaining crash test dummy. Here it is in 2007 with its original Test Track colors:

Mr. Iger, tear down this car wash!

But somehow none of that was quite as bad as a giant igloo in the middle of Epcot, emblazoned with the pink text "Ice Station Cool".


Opening in July 1998, Ice Station Cool at least was the most elaborate of these experiences, offering a short tunnel where the temperature was kept near freezing thanks to a pair of air curtains and a show machine regularly produced snow drifts. This emptied into a shop themed after an arctic exploration base stocked with Coke t-shirts. The drinks were dispensed by these strange contraptions aimed a gigantic globe on the rear wall of the shop.


The most memorable aspect of Ice Station Cool was the frozen caveman glimpsed halfway through the cold tunnel, of course captured in ice at the moment of his demise clutching a bottle of Coke. Personally, as a frequent visitor to Epcot in 2004 and 2005, the most memorable aspect was the raised rubber treads on the floor, which were perpetually sticky with spilled soda. By that time the air curtains had been turned down and the snow machine would simply dribble some cold water on your head. But perhaps, in the end, truly the most noteworthy thing about Ice Station Cool his that it unleashed Beverly on an unsuspecting population.

In 2005, Ice Station Cool was closed and reworked into Club Cool, the form that it exists in today. This basic installation was copied and brought back to the World of Coke attraction in Atlanta, where it is known as the "Taste It!" exhibit. The original flavors were Krest Ginger Ale, Fanta Kolita, Beverly, Vegeta Beta, Kinley Lemon, Lift Apple, Smart Watermelon, and Mezzo Mix.

As you have probably realized by now, I have remained a fan of Beverly since I began to become accustomed to bitter flavors in my 20s, and more than once repeated shots of Beverly have saved me from dehydration after a full lap around World Showcase on a summer day. I've been the subject of intended pranks to "tricking" me into drinking it, which I have always done and reported my enjoyment. To me, the bitter taste of Beverly is as much a part of Epcot as Spaceship Earth.

What I'm not convinced of, however, is that what Coke is distributing there is actually a fair representation of Beverly.

In the research dives for this article I've only ever come across very old Italian advertising for Beverly, which to me suggests that even before Coke officially pulled the plug on the stuff in 2009 it was effectively off the market anyway. What Beverly tasted like in Italy in the 70s we'll never know, but I'm not convinced that the Epcot version is an accurate version. For one, it's not red, which we know for sure the product was on launch. Additionally, it's much, much bitter-er than Montenegro, which it's transparently modeled on. Third, it's being distributed for free in a theme park by the division of the company that never produced it. I think Coke is offering a fairly crude approximation of Beverly, that the real product in the 70s was likely much better balanced, and of course the pure volume of the stuff being mixed with carbonated tap water and dispensed into tiny paper cups all but ensures that the flavor will never be quite right.

But the fact is that even if the flavor was dead accurate, the context would always, always be wrong. Epcot tourists have certain in-built expectations when they see Coca-Cola, and something dry and bitter is not one of them. Additionally, placed right in a row of sweet flavors, the bitter, medicinal taste will always hit harder than if it were sampled, say, before the rest. Presented across a bar, in a tiny glass, and offered as something reminiscent of a Dry Martini, Beverly would have an opportunity to find an appreciative audience. But Coke knew very well what they were doing here, and they set up these tourists to gag and groan and spit and do all of the things they've been doing since July 1998.

Except some of us. Some of us who really like it.

We have no idea if the Coke exhibit is going to be relocated once Communicore gets torn down in a few years, and with Beverly off the market, what's a fan of bitter soda to do?

Home Bar, Meet Beverly

Once I came across Montenegro and immediately recognized it as the basis for the taste of Beverly, I began excitedly experimenting. Perhaps it would be easy enough to simply dilute the stuff with seltzer and I could enjoy Beverly at home?

It wasn't that easy. Over my years of making Negronis at home, I've learned that amari react in strange and unusual ways to being tinkered with. As a syrupy mixer, they have a background taste that some of their least kind critics compare to cough syrup. Diluted, the sweetness becomes properly checked and the fruit flavors emerge. Stirred with other spirits, the bitterness comes forward and the syrupy quality remains. Shaken up with ice, the syrupy quality vanishes and a pleasant, surprising dryness emerges - one can easy make a Negroni into a dry, summery drink by shaking it up with and orange wedge, whereas the stirred version is a strong, brooding drink.

In this case, the Montenegro simply turned into orange soda once it was diluted with seltzer, far too sweet to hit those familiar Epcot Beverly notes. I would have to get creative.

In this case my blueprint was a spin on the Negroni called the Lucien Gaudin, which balances the aggressive Campari with triple sec, resulting in a surprisingly sophisticated cocktail. Again the gentle nature of Montenegro required careful handling and rebalancing.

The result is a beverage that tastes reminiscent of Beverly but with the edges sanded off. It's orangey-sweet and not too strong, which required a new name...

Velvet Beverly 
1 tsp St. Germain Elderflower Liqueur
1/2 oz Dry Vermouth
3/4 oz Montenegro Amaro
1 oz Dry Gin
Stir until very cold and strain into a cocktail couple. Garnish with a fancy lemon peel.

The Elderflower Liqueur can be substituted for Triple Sec, Maraschino or indeed any other cordial you enjoy. Go easy on the teaspoon - most of the sweet in the drink comes from the Montenegro, which should be kept in check.

Even those of you who prefer to keep things on the sweet side will perhaps next time stop by Club Cool and think of Beverly in a different way. When your palette becomes fatigued by the sugar, try a sip or two to cleanse your taste buds. Or pour yourself a cup while you're leaving and sip it as you stroll into World Showcase, as a refreshing and fortifying end to your sugar high.

It's a fascinating product, a failed attempt to emulate a fortified cordial invented in 1885 half a world away, then re-created to shock and surprise theme park tourists in Orlando. Even 20 years later it's a stranger to this land - dislocated, out of time - but sometimes it's the strange things I treasure the most. Ciao!

We have more entries on Walt Disney World drinks, real and invented:
Jungle Navigation Co. Punch | The Seven Seas Drink | Howling Dog Bend


Thursday, July 21, 2016

The Ideology of Future World, Part 1

Oh, EPCOT Center, where are you?!

It's not the first time this opinion has been voiced, and it surely won't be the last. It's been said so much by now that it's become a cliche... the 30-something EPCOT fan, pining away for the lost attractions of yesteryear. The Sci-Fi kid who grew up with NASA pennants and Star Trek episodes on tape may be one of the few types unaccomodated by theme parks, an area so often dominated by nostalgia and fantasy.

That may be part of the mystique,  but more than anything, EPCOT Center was the right product at the right time, the theme park about science and technology that opened during a pivotal era for science and technology. Home computers, video game systems, cable TV and VCRs became creature comforts used the world over, and special effects began their slow encroachment on the rest of movies. EPCOT Center was there, reflecting ourselves back at us, perhaps not flatteringly but basically correctly.

Recently I was reading through Fjellman's Vinyl Leaves and was struck by his coverage of Future World. Fjellman seemed rather enchanted by much of WDW, but in Future World, he came down hard on the corporate sponsors and their (rather naive) messages inside the attractions. And while it's true that a cultural critic, as Fjellman is, is always going to gravitate towards areas of greater thematic gravity simply because those areas actually have something to discuss, it's sort of remarkable from the 21st century to re-read his late 20th century concerns.

For example, in General Motors Transcenter, he sees the Bird and Robot Show as an effort to portray the computerized factory "workers" - then already replacing flesh and blood workers - as positive, helpful, unthreatening servants. Fjellman makes the connection to Michael Moore's then-recent documentary Roger & Me, depicting the economic devastation in and around Flint, Michigan, by GM's abandonment of the area. Well, Flint MI isn't any better off today than it was in 1990, and for basically the same reasons.

But in other cases he seems to be wide of the mark. In EPCOT Computer Central, people play computer games to humanize and put a friendly face on new, threatening technology, and Fjellman sees this as another effort to indoctrinate the public to their new mechanical masters. It's not Fjellman's fault that he didn't see the internet age and dot com bubble coming, but it's interesting in hindsight to see an area of human activity that de-corporatized as it developed, to the point that fighting for digital freedoms is a very real issue in Washington today, an issue that CommuniCore never hinted at.

Yet more than anything, it's truly strange today to read Fjellman going apoplectic over these attractions which today, if not universally beloved, are considered to be classics of the first degree, standard bearers to beat. Most of them were with us for less than the life span of many house pets, yet their legend was grown outsize, torpid. There are fans of Horizons who never saw it in person. And if these classics really weren't so idiotically vapid as they seemed in the 80s, perhaps they weren't all they're cooked up to be today, either. Ideologically, if not technologically, a lot of Future World was very often suspect.

So let's take a leisurely tour of Future World, taking a look at the message of those original shows, their new message (if relevant), original sponsor, and assessing whether these subjects are still relevant, and how the message of Future World could change. After all, a lot can change in thirty years!



Spaceship Earth, 1982
Original Sponsor: Bell Systems
Original Message: The evolution of communication technology will lead mankind into the future.
Current Sponsor: Siemens
Current Message: The evolution of communication technology has led mankind into the future, where you are also a cartoon.

Comments: Of all of the major corporate pavilions at Future World, this one has aged the most gracefully, which is good, because it's inside a structure so complex it can't really be easily removed. Of all of the visions of the future presented at EPCOT Center, Spaceship Earth's came the nearest to actually coming true - even the families of Horizons were doing things like playing dorky transparent organs instead of staring at glowing screens the way everybody actually is today. This also means it's the easiest to update, which means it's gotten the most updates. But that itself is the problem.

The original version of the show, scripted with an assist from Ray Bradbury, had a tone that was dry and vaguely spooky, like many of the original Future World shows. The Walter Cronkite narration and insertion of "Tomorrow's Child" into the finale had the effect of softening the attraction somewhat, and to me the Cronkite version is still the champion for "best overall" version - it had show scenes almost all the way through, with animatronics and compelling visuals from bottom to top to bottom. The 1994 Irons version was simultaneously an improvement and a downgrade - it had an even better script, a stronger message, and an excellent soundtrack. The trouble came shortly before the "180 top" segment, where the sections dealing with an actual communications technology future, still relevant in the 90s, became an extended advertisement for AT&T's new videophone technology, which looked then like the sort of tech gadget that Screech would mock on Saved By The Bell. Worse still, the entire segment was accomplished with static figures in cheap sets which had no resemblance to the rest of the attraction, and were rendered in UV-sensitive paint which didn't always do a good job hiding the fact that most of what you were looking at was just black curtains.

True to tradition, the 2007 reboot both improved things and made them worse. Screens were added to each car and an Innoventions-style quiz game with animated cartoon became the new finale. A new score by Bruce Broughton doesn't have remotely the same impact as the 1994 score, and Judy Dench's narration is the first truly eye-rolling one for this attraction, although the contrast was heightened by coming immediately after Irons' excellent script and delivery. However, the refresh did manage to extend the good segment of the ride - complete with scenery and animatronics - a good 30 feet nearer to the 180 top, resulting in the strongest version of the front half of the ride since before the 1994 edition.

What Needs to Change: The focus of the next refurbishment needs to be extending the quality scenery at least part of the way down the descent portion of the ride. The original version included astronauts floating in space on the 180 top repairing satellites, then as the cars descended they coasted through the center of a space station where a woman directed the operation from a control tower. It was one of the most impressive things in EPCOT. The same effect can be achieved today, even with limited function figures, and Spaceship Earth really deserves that ending, more than it deserves a grid of dots or watching the news on TV. Once through that section, the original Spaceship Earth show converted to the "Tomorrow's Child" segment, right about where the 1994 show was giving you the famous "lightning in space". The final diorama and tunnel has never been attractive, and WDI really needs to commit to putting something cool here.

I suggest bringing back the 1994 score and dialing back on the patronizing quality of the narration for the next version. The in-car screens were prescient for 2007, and debuted mere months after the first iPhones went on sale, but are embarrassingly behind the curve now, and really need to show something worthwhile or be removed.

Status: Still truckin'
New Sponsor Suggestion: As the iconic visual of EPCOT Center, I think it's time for Disney to commit to this one themselves. The trouble with the sponsorship game is that sponsors are always going to want to tell a specific narrative, and inside an already constructed attraction like Spaceship Earth, it isn't an easy thing to do. As the last remaining Future World Classic, this one should be owned and funded entirely by Disney, and it needs to speak for the rest of Future World in a way that the other pavilions no longer do.

Earth Station, 1982
Original Sponsor: --
Original Message: --
Current Sponsor: Siemens, "Project Tomorrow"
Current Message: Thanks for riding!
Comments: I still think this is the most logical spot in Future World for Guest Relations. The original Earth Station included a detail everybody remembers: the computerized reservation central, where you could talk to another person through a video screen! Literally everything about Earth Station, and the WorldKey system, has been replaced by an average smartphone device, and that's fine. But I still think Guest Relations should be moved back to here. It doesn't need to be anything flashy, but this spot was designed for it.

Status: A less technologically advanced Face Time



CommuniCore Futurecom, 1982
Original Sponsor: AT&T
Original Message: A hands-on look at the complexities of relaying information across the country, including the Age of Information diorama, the Information Fountain, Network Control game, Packet Phraser, and Microchip Maze.
Current Sponsor: --
Current Message: --
Comments: the true "post show" of Spaceship Earth was one of Communicore's nicest areas, using human-scaled activities and warm, inviting earth tones. On a basic level, kinetic pieces of art like the Information Fountain and Age of Information were fun to look at even if you didn't bother to stick around to figure out what it was all about. Exhibits like this were Future World's equivalent of Magic Kingdom's charming architectural facades, and the lack of them is one reason why Future World currently feels so sterile. If Future World is going to draw people back in to its monumental architecture, it needs socialization hubs like this - with appealing colors, natural light, and actual fun things to look at that don't mean much.

Status: Not quite as relevant, but still cool.

Universe of Energy, 1982
Original Sponsor: Exxon
Original Message: Fossil fuels, despite the extraordinary difficulty of obtaining them, are still the best energy source available, although if something better comes along, Exxon intends to own that, too.
Current Sponsor: --
Current Message: We're running out of fossil fuels, but don't worry, we'll think of something.
Comments: The most ideologically weighted of the original Future World shows, let's be honest - Universe of Energy was never especially progressive or prescient. Much of the original show was devoted to explaining, at excruciating length, where fossil fuels come from and how they are harvested. Don't worry, there's also dinosaurs! The 1996 reboot of the show, Ellen's Energy Crisis, put a warm face on the proceedings but pretty much wrote off alternate energy sources as impractical. In some ways, the 1982 show was more honest - we are running out of options with fossil fuels, and the search for fossil fuels has led us, politically, to some pretty ugly places.

What Needs To Change: Universe of Energy is a problem. The basic design of the pavilion is based on a pitch created by production designer John DeCuir and bought by Disney in the 1970s. Technologically, the "moving theater" is probably the most outdated thing at Walt Disney World, running on an absurd jury rigged system that is as crude as it feels. But the pavilion is also an opportunity to create a real classic; after all, those dinosaurs are still pretty awesome.

If the moving theater concept is going to be retained, then at the bare minimum Disney needs to invest in new theater cars and a trackless ride system. With the ability to quickly and precisely move into place instead of waiting for the equivalent of two Commodore 2s to move you into place, it should be possible to present a dramatically reduced version of the original Universe of Energy show - complete with dorky theme songs - in about 15 minutes. The question is, should we really be doing that, even if the film in Theater 2 is entirely new? Because it's still then a show ideologically dominated by a fossil fuels company.

I think running an omnimover through the building is a better choice. This would allow you to retain the dinos and build new scenes around the experience, as well as present a different point of view, perhaps showing how far we've come since 1982 - and how much farther we have to go. Omnimovers are popular and efficient, and a family-friendly, not too long experience could do well today sitting next to two major thrill rides. To do that we need a sponsor with a real vision for a world without fossil fuels.

Status: Still Relevant
New Sponsor Suggestion: Tesla

CommuniCore Energy Exchange, 1982
Original Sponsor: Exxon
Original Message: Fossil Fuels are still the best!
Current Sponsor: --
Current Message: --
Comments: This was the place where, freed from the confines of a moving theater, Exxon really hit home their point, offering guests opportunities to turn bicycles and wheels to light up lightbulbs, before offering the news that we would have to keep turning that crank for hours to generate one dollar of electricity! It wasn't terribly exciting and was usually empty, but it was memorable and did a lot better job doing the ideological heavy lifting than Universe of Energy ever has. If you've got to make a point, that's how to do it.

Status: Effective but Questionable



CommuniCore Epcot Computer Central, 1982
Original Sponsor: Sperry Univac
Original Message: Computers are not scary at all, and in fact even you can use them.
Current Sponsor: --
Current Message: --
Comments: A wide-ranging overview of the various ways computers can improve and automate our lives, Sperry-Univac's keystone exhibit - The Astuter Computer Revue - closed shortly and reopened as the blandly cute Backstage Magic within just two years, but that was not the only problem. The exhibit overall focused heavily on the institutional and business aspects of computers - after all, this was years before even simple graphical interfaces became common, and nearly a decade and a half before Windows 95. As a result, a lot of Computer Central felt impersonal and utilitarian, where we could see computers doing things like calculating census data. Other computer abilities highlighted by Sperry included things that almost nobody does on a computer these days, like assembling an American flag. The most memorable thing in Computer Central, SMRT-1, was less of a demonstration of computer technology as a traditional theme park interaction exhibit dressed up as a robot.

One component amidst this sea of number crunching and automation did ring true as to where we were going with computers: the Rollercoaster game. Anybody who played this goofy thing in the 80s may not immediately think it as their introduction to CAD, but that is what it was. Computer Central wasn't much interested in the home and entertainment sectors of computing - the sectors which would explode in about a decade - and there wasn't even a single mention of "e-mail" anywhere in it, but I'd wager that between WorldKey, Rollercoaster, and the other games here, more Americans touched a computer inside EPCOT Center than anywhere else in the country during the 80s.

Status: Fossilized

Wonders of Life, 1989
Original Sponsor: MetLife
Original Message: It's a real battle to stay healthy (???)
Current Sponsor: --
Current Message: --
Comments: Instead of breaking up each attraction here, I'm going to treat the entire pavilion as a piece, which is frankly really difficult. Of all of the Future World pavilions, Wonders of Life presented the most diffuse message, and had the shortest life span. Most guests simply treated the individual attractions as Magic Kingdom-style experiences, void of ideological ramifications, which was good, because they largely were.

Throughout, the visual theme of an indoor fun fair gave way to militaristic themes in the major attractions. A rather naked imitation of the 1987 film Innerspace, Body Wars was a ride-thru B movie complete with bad acting and sickening special effects. The charming Cranium Command was, in its day, one of the funniest, smartest things at WDW, but it had no more of a message than the Tiki Room - not freaking out seemed to be its main suggestion for dealing with daily life. Elsewhere, Wonders of Life offered a film about human conception and birth, and sold late 80s idea of healthy foods, like frozen yogurt and waffles.

It's probably better to think of Wonders of Life as a reflection of Michael Eisner's ideas about theme parks than any kind of coherent addition to the Future World lexicon. Here garish, Michael Graves-ian colors combine in a circus atmosphere complete with a spinning overhead mobile. Faceless, industrial institutions like the Miniaturized Exploration Technologies and the eponymous Cranium Command invite tourists to do highly unlikely things. Celebrities appear for no apparent reason - hey kids, is that Charles Grodin? What whimsy!

More than anything, Wonders of Life can be paired with The Living Seas as pavilion ideas that Disney created back in the 70s that never really found a great reason to exist. As an outgrowth of some truly strange ideas created for a Life & Health pavilion by Rolly Crump, Wonders of Life was more of its time and less interesting. It was also never quite able to justify how a discourse on healthy eating and exercise wasn't folded into the message of The Land, across the park.

Status: Goofy Gestalt
New Sponsor Suggestion: It's probably better to allow Wonders of Life to exist in its native habitat - the 1990s. This spot should be used as an expansion pad.


CommuniCore American Express TravelPort, 1982
Original Sponsor: American Express
Original Message: --
Current Sponsor: --
Current Message: --
Comments: Basically a laserdisc assisted version of a travel agent, minus the ability the actually book a flight, TravelPort is hardly remembered aspect of Communicore, and for mostly good reasons, because it neither predicted nor rode any particular futuristic wave. It did, however, have a big red sphere, and those will always be cool.

Status: Replaced by Airfare Watchdog, Expedia, UrbanSpoon...



Horizons, 1983
Original Sponsor: General Electric
Original Message: If We Can Dream It, We Can Do It
Current Sponsor: --
Current Message: --
Comments: This is the big one, and it's the big one for good reason. While the other Future World pavilions were marked by corporate elisions or made ideological hash of their messages, Horizons made the case that the rest of Future World couldn't - that the future was going to be really goddamned awesome, and you were going to float upside down. That message doesn't date, even if all of the other trappings of the show did. And as an index of the rest of Future World, showing us undersea colonies (The Living Seas), cool space stations (Spaceship Earth), and desert cultivation (The Land), Horizons was enormously effective and Future World will never be complete without it.

Here's why Horizons is still relevant today, and it's the reason why every kid who ever rode it, and most adults, have never forgotten it, regardless of how simplified and schematic is was. Kids deserve to be shown a version of the future that isn't a totalitarian society, or an ecological disaster, or a zombie apocalypse, and our society is not and never has been forthcoming with these options. Horizons delivered and made dimensional, tactile, a version of the future which was friendly and reassuring, and people, especially at a young age, deserve to know that positive change is possible too, even if it's wrapped up in a package which is somewhat of a fantasy. Because if you can't be cheerfully optimistic at Disney World, then what the hell is left?

Now, let's be clear: there will never again be an attraction as elaborate as Horizons. Disney was really the only place that ever built things like this, and they're not in that business anymore. Split into four segments - Looking Back at Tomorrow, the two omnisphere theaters, Tomorrow's Windows and Choose Your Own Future - Horizons was a staggering multi sensory epic. But when you get down to it, the key sections were Looking Back at Tomorrow and Tomorrow's Windows, and both of them were built on the fountain of stuff that Disney still does well - dimensional figures and scenery. These segments also have basically solid designs. What wasn't crucial in Horizons was not the specific designs of the clothes, accessories, even music or narration, all of which were pedestrian. What made Horizons work was the astonishing way the omnimovers creeps through and around those pod-like sets, sliding past space stations, and down below undersea cities. This can still be replicated, and given a new look with modern modern conceptions of shapes, colors, clothes, music, and dialogue - basically the same things which keep Spaceship Earth plugging along.

Therefore, even if the full version in all its glory can never be replicated, there is simply no excuse for Disney not to rebuild at least part of Horizons as their prestige family friendly omnimover attraction at Epcot. It's Epcot's Pirates of the Caribbean, and it really needs to be there, if only in part. I suggest putting up a new, condensed version where Wonders of Life is now.

Status: Integral, badly needed.
New Sponsor Suggestion: Horizons was the most Disney thing in Future World, so this is another one that Disney needs to really build and market as their own. Amongst the Disney faithful, a new version of Horizons would be one of the marketing and public relations success stories of the decade, and truly send the message that Disney was committing to Epcot again.

CommuniCore Electronic Forum, 1982
Original Sponsor: --
Original Message: The upcoming computer age will open new doors of communication, maybe
Current Sponsor: --
Current Message: --
Comments: Of anything in EPCOT, Electronic Forum probably got nearest to where we would be in three decades. Televisions in the lobby, ostensibly intended to be used to access news casts from around the world, were most often used by EPCOT visitors to dial up college football games. As Richard Beard memorably puts it in his iconic Walt Disney's EPCOT Center, the Future choice Theater "offer(s) a rare opportunity to get a number of things off your chest and into a computer". The resulting demographic breakdowns displayed onscreen, and indeed the entire concept of electronically voicing opinions, was probably not what visitors carried away from this experience. Since the demographic breakdowns of 170 people were self-reported, Future Choice Theater was likely the first experience many people had with that most modern of internet activities, misrepresenting yourself.

In later years, the emphasis on current social issues gave way to the more benign "Person of the Century Poll", of which the winner was usually Michael Jackson. Because the attractions in Electronic Forum required the cheerful compliance of audiences to remain on message, here already was evidence of the true directions technology would take - subverted for amusement, redirected to watch college football on Sundays, turned into popular culture popularity contests. Anybody who thinks human mischief in the age of the internet is anything but an inevitabile could take a long look at Electronic Forum for a more persuasive alternate view.

Status: Replaced by Social Media



World of Motion, 1982
Original Sponsor: General Motors
Original Message: Private automobiles are more efficient, more useful, and less dangerous than any form of transportation yet invented.
Current Sponsor: General Motors, Test Track
Current Message: Thanks to rigorous testing, private automobiles are safer than ever before.
Comments: Designed at a time when the American automobile industry was imploding due to overseas competition and embroiled in expensive and publicity damaging scandals concerning chemical dumping and labor, World of Motion had next to nothing to say about the future, and spent most of its time concentrating on the past. That past, as designed by Marc Davis, was supremely goofy and fantastical, as various hazards and inconveniences - irate mules, sea serpents, flying carpets, airborne pigs, and traffic cops - impede the frivoulsly liberated human population's desire to go for a drive in the country. This wasn't so much a history of the automobile as a history of getting from place to place, ending in a vision of the future where paved multi-lane highways run every which way into the horizon - a future where no invention will ever replace the family sedan. Exxon, over at the Universe of Energy, would likely have approved.

What Needs to Change: The current version of Test Track, although less of my kind of ride than World of Motion was, is one of the few Future World pavilions to really feel like it has a place in Epcot. It has a corporate sponsor, a unified aesthetic, and is pushing an agenda, and doing a pretty good job doing it. Although I really miss all those those Marc Davis animatronics and huge sets - remember how massive the oak tree in the bicycling scene was? - Test Track is still on message. In a world where EPCOT Center is re-concieved from the ground up for 2016 audiences, an entire pavilion touting the personal car would not, I feel, make the cut, but for the popular and effective ride, this one should stay for now.

Status: Unkillable

TransCenter, 1982
Original Sponsor: General Motors
Original Message: Cars and combustion engines are great!
Current Sponsor: General Motors
Current Message: Buy some stuff, even a car!
Comments: Much like Energy Exchange over at CommuniCore, TransCenter does the ideological heavy lifting for General Motors. While Exxon let you turn a crank and see how insignificant your personal body power was compared to the merest blip of electricity, GM took a comic approach. The Water Engine took place in a darkened room where screens appeared behind the lowering cylinders of a combustion engine. While a laconic cowboy - the absolute embodiment of 80s American patriarchy - insists that he'll stick with the combustion engine till something better comes along, various crazy cartoon characters demonstrate their engines until a Mad Scientist-type turns on a "Water Engine" that explodes and wrecks comic havoc. Funny, charmingly animated, Water Engine still played directly into the prejudices of Americans and General Motors.

Steven Fjellman saw much that was ominous in The Bird and Robot Show, and given that his book was written in the immediate aftermath of Roger and Me, it's not too surprising. It's perhaps better, and more accurate, to see Bird and Robot as an outgrowth of traditional Disney theater shows like Country Bear Jamboree and Tiki Room, similar to the way that Kitchen Kabaret sought to add some old school Disney charm to to sleek, corporate EPCOT programme. WED basically treated the robotic assembly arm as the most advanced audio-animatronic possible, and paired it with a model of one of their earliest animated figures - a Tiki Room bird - to show off how fluidly it could move, lift objects, perform tricks, etc. Three decades on, the automation of labor has only increased, and is rapidly cresting the horizon where social change is going to need to happen to keep pace with the displaced population of laborers. Much like over at Expo Robotics, the robots are now the whole show.


The cleverest idea in TransCenter, and the one that really stuck, was the notion to require riders to exit through an automobile show room. Everyone remembers the Aero 2000, a machine designed to reduce wind resistance, but the Aero was a fantasy car and acted as the lure to keep people walking through the exhibit. Further along came more practical, potentially salable items such as the GM Lean Machine and, most importantly, next year's GM models.

What Needs to Change: The 1998 reboot into Test Track retained a few of the post-show elements. There was a simulator type attraction called Time Chasers, and a new gift shop which absorbed the back part of the automobile show room. The cars were instead moved forward into the exhibit area; guests still walk past the areas where Bird and Robot and Water Engine played. Given the fact that Test Track has a height restriction where World of Motion had none, I find it impossible to believe that films and exhibits in this are wouldn't be more popular with waiting families than the original menu of attractions were. In this case it's a matter of relocating or condensing the shop to make room for some informational activities that supplement the on-ride messages of safety and reliability.

Status: More memorable than you'd expect from a car company.

--

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Monday, September 30, 2013

Orlando Welcomes EPCOT Center


It was December 1971 and Orlando didn't know what hit them. After seven years of speculation, drama, finagling, doubting, and panic, Walt Disney World opened on October 1 as expected and nothing in Orlando was ever the same. The sleepy cow town atmosphere was invigorated by a land rush of colossal proportions.

Suddenly the hamlet of retirees, farmers and good old boys was invaded by strange creatures: tanned Westerners, young people, hotel men, land speculators and developers descended like wasps. Barefoot, long-haired hippies were spotted lounging in Eola Park. Residents decreed that the area around Walt Disney World would become a Sodom and Gomorrah, full of prostitutes and teen pregnancies. Orlando would have to build another jail just outside World Drive. The freeways would be clogged with cars.

What a surprise, then, when Walt Disney world opened with a wimper in October. In November and December there was a shakedown, with cars lined up on I-4, but within a few months Orlando had adjusted itself to the economic growth brought about by Disney. Offices and malls opened. Cheap hotels and gas stations sprung up like crab grass. But in reality, the "disaster zone" was contained because Walt Disney World was contained inside its land parcel.

Then, in 1975, almost ten years to the day after Walt Disney's famous press conference, Disney announced plans to move forward with something called E.P.C.O.T - and the cycle repeated itself. Only this time, Orlando was ready.

The October 28, 1982 Orlando Sentinel devoted four sections of its newspaper to EPCOT Center, the "EPCOT Keepsake Edition" sections. These included overviews of the park, articles about the ideas behind the park, and even some opinion sections - voicing the same opinions that are more or less voiced today.

It's all very nice, but what personally knocked me for a loop were the advertisements that filled this section - advertisements for local businesses, all full of ebullient praise for EPCOT Center. Florida businessmen weren't blind to the danger of Walt Disney World, but they gambled that it would be a victory for Orlando instead, and their predictions turned out to be true. And yet EPCOT Center's opening turned out to be the moment when Orlando ceased to be a Florida town with a theme park and Sea World and began to move towards being the tourist mecca it is today - drawing in crosstown rivals Universal Studios and all that came with them.

As a result it's interesting to see Orlando hailing EPCOT Center at a pivotal moment in the area's history - not quite yet the hospitality metropolis it is today, just shaking out of the Mom and Pop atmosphere of the 60s and 70s. A great deal of the well wishes from small businesses found within those pages were simple in nature, clearly using the new park as a tool to get the word out:


Originally WORZ, WDIZ changed to their current call sign in 1971 for the opening of Walt Disney World, playing an Easy Listening/Beautiful Music rotation, switching to Adult Rock by the late 70s. WDIZ can still be found on Orlando radio dials at FM 100.3 today.

Other advertisements were very classy:


Burdines was a Florida department store chain based in Miami. A subsidiary of Federated Department Stores since 1952, also the owners of Macy's and Bloomingdale's chain stores, every Burdines location was converted to a Macy's in 2005. Many Macy's are still identifiable as former Burdines locations due to the distinctive Burdines Florida motifs such as palm trees, gulls and sea shells.


This poignant ad is from Robinson's - yet another defunct Florida department store chain, this one was absorbed into Dillard's.


Tire World didn't put too much effort into theirs, and neither did Tokyo House. Tire World, Tokyo House, and Albertson's have all vanished from Orlando.


This full-page spectacular by SunBank almost counts as an operating participant ad. SunBank had operated a bank lobby on Main Street to the left of City Hall since 1977, had leased space in the first and only building in the Lake Buena Vista Office Complex, and still maintains a bank in what is now known as the SunTrust building across from Downtown Disney. This is the very same building where Walt Disney World officials like Dick Nunis maintained their offices. The building is remarkably intact even today - stop in and step back in time to do some banking sometime.


Mr. Dunderbak's was a chain of German Cafes of which a handful still remain dotted through the southeast. The Tampa and Daytona Beach versions still thrive as independent restaurants, and there may still be others in North Carolina and Alabama. The Tampa and Daytona versions are true time warps, and offer great food to boot, so please take any opportunity to support them.


A slightly bizarre pair of ads from Geary Distributing, and the second ad seems to have arrived seven years too early. And just who is Geary Distributing and Scan-Am Import-Export to salute EPCOT on behalf of entire nations, anyway??



Here's a fascinating one.

In 1982, Pepsi-Cola and Coca-Cola equally shared corporate soft drink ownership of Magic Kingdom - Coke sponsored the Tomorrowland Terrace and Pepsi sponsored the Country Bear Jamboree and Mile Long Bar in Frontierland. Most restaurants in Walt Disney World offered both soft drinks at this time.

Coca-Cola agreed to come onboard and sponsor the incredibly expensive American Adventure show with American Express, and as a result were granted sole soft drink dominion over EPCOT Center. Pepsi-Cola pulled out of Magic Kingdom later in the 80s, leaving Country Bear Jamboree sponsorless (the oval woodcut of Zeke, Big Al and Tennessee on the attraction marquee to this day was actually designed to cover up Pepsi-Cola's oval-shaped 80's corporate logo) and Coca-Cola reigning supreme over Walt Disney World, an arrangement which continues to this day.

Also in that issue of the Sentinel, many Orlando-area contractors who helped build EPCOT boasted of their accomplishments:


And finally, most enjoyably for EPCOT Center fans, many of the major corporate sponsors took out large newspaper space to promote their new shows and attractions:


Walt Disney World themselves quietly put out a single ad, much smaller than most of the others:


Disney's first International Fellowship program had not been as large of a success as they had hoped, and Disney had plundered every division hoping to get warm bodies to operate the World Showcase pavilions, whether they be ethnically appropriate, or not.

Ginger H., a longtime Walt Disney World Cast Member whom I spoke to, was pulled from It's A Small World in 1982 to operate El Rio del Tiempo - what she called the Mexico Boat Ride - when it was fast-tracked to be ready for opening day. She hated working the ride, and told me that she was in the habit of going into the Plaza de los Amigos gift shops, borrowing a sombrero and serape, and sitting at the Mexico Boat Ride control panel with her head down, apparently asleep. As each boat would roll past her out into the River of Time, she would unexpectedly raise her head and bark: "Don't drink the water!"

Happily for her, Ginger was transferred back to Magic Kingdom within the year. And Happy 31st Birthday, EPCOT Center.

Fair Warning: Offer Probably Void

Tuesday, July 09, 2013

The Tomorrowland Problem

"'Course I'm respectable. I'm old. Politicians, ugly buildings, and whores all get respectable if they last long enough."
 - Noah Cross, Chinatown

Every so often I'm asked to write an analysis piece on New Tomorrowland, the Tomorrowland reboot from 1994 in Magic Kingdom. I'm even somewhat interested in trying, but the fact remains that I am not the person to write that article, because New Tomorrowland was never my Tomorrowland. It never meant anything to me besides garish decorations and disappointment; it never got inside me in any meaningful way. And so I knew I couldn't discuss what was good about it without sounding condescending.

I also knew if I waited long enough, the "Tomorrowland gap" would close itself, once somebody just a few years younger than I was when Tomorrowland was still "New" - young enough to see its strengths over its weaknesses in ways I couldn't - came along.

The newish blog "Progressland" has stepped up to bat and filled that void, in admirable fashion - I suggest that any and everybody read "The Future That Never Was" whether they be convinced of the greatness of the area or not. New Tomorrowland was nothing if not ambitious, in ways that Disney seems genuinely incapable of being today, and no moping and complaining from any number of Unnamed Bloggers on this very site can take that away from it. And so this article is not going to be about New Tomorrowland, but it is going to proceed directly from the notion that the area was, in the final analysis, a failure.

Maybe not an artistic failure, but it was a failure to realize its stated goal, which was to create a version of "Tomorrowland" which would not require wholesale removal within twenty years. Twenty years are coming up now, and New Tomorrowland starting to look pretty shopworn and dire.

I call this The Tomorrowland Problem: how do you keep up with the future, when Tomorrow keeps becoming Today?

It's an issue which Imagineering thought they had licked back in the early 90s. Surely the fatal flaw, that bungled line of code in Tomorrowland's essential DNA, is that it's trying to predict a realizable future. Instead, they thought, we shall predict an unrealizable future, one rooted in the ideas of the past. Surely this will add the charm back in, add the thing that the rest of the Magic Kingdom has and Tomorrowland lacks.

Conceptually, the idea is sound - in execution is where it went all pear shaped. But we shall come to that later. It's time to unpack the Tomorrowland Problem.

Ugly Buildings

We ought to start, I suppose, by coming to terms with what Tomorrowland is on the basic level of visual identity. And by "Tomorrowland", of course, I mean the "white" Tomorrowland that still mostly dominates Disneyland and dominates over half of Magic Kingdom. So long as WDI isn't going to slap a new skin on the outside of the iconic white Space Mountain and significantly change its visual identity, it seems that as various "tomorrow" fads come and go - browns and earth tones, bolts and sheet metal, green lights - the area keeps backsliding to its pure "white" incarnation, even if the actual shades of white are an ever-evolving project. Space Mountain seems to always control the look of the area.

But when you go looking for descriptions of Tomorrowland, nobody really seems to even agree on what they're kind of buildings they're looking at - search online and you'll find everything from Googie, Industrial, Institutional, Streamline, Futurist, Brutalist, and every genre of "Modern" from Neo-Modern to Mid-Century Modern and Post Modern. Let's take a close look at some close contenders:

Googie - Googie architecture was a regional phenomenon of Southern California following World War II which today we would probably call "entertainment architecture": structures which sought to tap into the cultural zeitgeist by using modern shapes and construction materials made possible by the war to evoke spaceships and aerodynamic shapes. Googie appeared on coffee shops, bowling alleys, diners and all sorts of structures generally considered Suburban Blight throughout the 50s and 60s, and following the maturation of Generation X was generally considered, along with Tiki, to be desirable for its evocation of a bygone age.

"White" Tomorrowland was not Googie, although some aspects of the two styles are complimentary - both invoke space flight, moon rockets, and optimism. What's interesting is that when Disneyland opened in 1955, Tomorrowland very much was built in the Googie vernacular - and all of this was torn down and rebuilt in 1966, before Googie had even really become unfashionable.

Today Googie enjoys a very strong reputation, so it's an easy shorthand in written analysis to describe the 1967 and 1971 Tomorrowlands as Googie as a way of legitimizing them, but it is not an appropriate fit.

NOCA, San Antonio, Texas - Vintage San Antonio
Streamline / Streamline Moderne - Streamline Moderne is famous as a style fashionable from the decades predating Disneyland, so what is it doing here? Well, conceptually, Tomorrowland owes a lot to Streamline architecture, even if our received visions of Edward Hopper diners and the glam era of rail travel don't quite seem to connect.

Streamline Moderne is often mistaken for Deco or Art Deco, which is ironic because Moderne was supposed to be an architectural revolution rejecting the concepts of Deco. The idea was that Art Deco was only a mildly updated version of the Victorian and Art Noveau fads from a generation before: a style which used the iconography of the machine era but not its ideas: true Art Deco architecture still is, even after all these years, an eyeful. Streamline Moderne was supposed to strip away all that shellacked-atop layers of decorative detail, a symbol of bourgeois conservatism, and create truly modern structures. Streamline buildings are quite severe, almost plain, save for their distinctive horizontal lines and ridges, almost like aerodynamic grooves.

What's interesting is that as Victorian styles turned into Art Noveau, which turned into Deco, which turned into Streamline Moderne, which itself turned into Googie, traces of each step remained along the way, and Tomorrowland combines them all like a cocktail - keep this in mind, which we will return to eventually.

Club Moderne, Montana - Wikipedia
Futurist - if you want to provoke a fight amongst architecture enthusiasts, ask a group of them whether a famous, sleek building - say, the Chrysler Building in New York City - is futurist, deco, or modern, then sit back and watch the carnage.

Futurist architecture, in its strictest sense, is an Italian genre with - troublingly for Americans who wish to follow Walt Disney's lead and identify Disneyland with Democratic institutions - a strong hint of fascism floating through it. Futurist manifestos will forever be written and re-written because the Future is an ever-evolving horizon-line, but the imposing, institutional quality Tomorrowland inherited in 1967 can be traced to Italy of the 1930's.

What's interesting is that the more you try to define the "Tomorrowland look" you realize that it doesn't look like anything -- except itself, and that this itself accounts for its longevity even while it dates the area immediately. There's just no nailing it down with any definable terminology we have available to us, but all you have to do is describe any building as "looking like Tomorrowland" and a host of relevant associations spring to mind. In looking for probable contemporary sources for Tomorrowland's look, besides the World's Fair of 1964, there is this:


The "Theme Building" of Los Angeles International Airport from 1961.

Why the Theme Building strikes me, besides its local nature and date of origin, is that it goes so much farther than Googie or Futurism ever went: it goes really far out there to create an organic suggestion of line and motion flowing free. So, following the example of the Theme Building, I have decided to call Tomorrowland's look Theme Architecture.

Not so much because it is strongly themed, at least not in the way that the Enchanted Tiki Room or Plaza Inn are themed to a specific place and time, but because the architecture itself suggests themes - futurism, dynamism, the conquest of frontiers. This is Theme Architecture, not themed architecture.

What's interesting is that as Theme Architecture combines aspects of many other styles, many examples of those disparate styles are today treasured as classic contributions to world art. Buildings that were once considered ugly and torn down en mass are today restored and preserved. It took around twenty to thirty years - about two generations - which is right about the time when Disney began to tear out their Tomorrowlands.

Is it possible that Disney tore out their Tomorrowlands just on the threshold of when those ugly buildings were about to become respectable?

The Dangers of Specificity

What, then, is the essential component that causes visions of the future to date badly? Popular culture has been generating new ones every few years, and each new edition is more or less an extrapolation of current trends and varying degrees of pessimism. "The World of Tomorrow" has always been a rich ground for social critique, given the theoretical - if always remote - possibility of that future coming true. However, one of the defining traits of visions of the future is that they inevitably get it wrong. After all, if somebody actually accurately predicted the future, say, 70 years out, it probably wouldn't be a widely digested text, because we'd see it as more of a documentary than anything we define as "Sci-Fi".

Indeed, one of the most important appeals of "futures" past is that they got it wrong. We like to look back from our privileged vantage point and see what they got wrong, what they got right, and how the fantastic predictions and obsessions of a past generation are still relevant to us today. The fact that Tomorrowland is always becoming Yesterdayland is, in fact, absolutely essential to its appeal.

And once we say that, once we float the notion that most valuable future visions have been remembered despite presenting a dated version of the future, the scope of the "Tomorrowland Problem" starts to narrow exponentially. The question becomes now how to present a future that never dates, but how to present a vision of the future which dates gracefully.


Magic Kingdom's Tomorrowland of 1971/75 was never meant to last forever - in fact, it was dated the second it opened. Rocket/Flight to the Moon, a cornerstone Disneyland E Ticket, became science fact while the Florida version was still a hole in the ground, and it happened only a few miles from where Disney was building, necessitating a quick swap-out in 1975, adding some whimsy and changing the destination to Mars. And while in the 50s the Rocket to the Moon was a fairly serious depiction of what space flight could be like, by the 70s Mission to Mars hostesses were already asking viewers to bring "their imaginations", offering hopeful apology for something already so obviously old fashioned. One wonders when Walt Disney would've pulled the plug on it had he lived even, say, four more years.

It's that darn albatross again!
No age will ever be the past generation's future age, and an accurate prediction of any future is difficult to pull off, but one of the reasons Disney's "white" Tomorrowland ran dry so quickly is because it was presenting a nearby, realizable future, one promoting ideas and services from contemporary companies.

Furthermore, Disney's "Tomorrow" was weirdly narrow and specific - Carousel of Progress was a rotating furniture gallery tracing the increased automation of a dozen home furnishings like, say, ovens. Adventure Thru Inner Space, besides being a crazy head trip ride, ended up being as much about Monsanto chemicals, fabrics, and home wares. Circle-Vision only made sense when it was new, as an answer to things like Vista-Vision and Cinerama. If You Had Wings was an airline advertisement. Nobody knew just what America Sings was doing there. One of the reasons the EPCOT Center attractions dated much more slowly is because they were big picture dialogs - not about what new high-strain fiber Monsanto was brewing up, but about the history of the whole of man's technological progress. Probably the only attraction ever put into Tomorrowland that never needs anything but aesthetic updating is Space Mountain, because the scale of its concept is so abstract - Space is Weird, and Fast.

Specificity has its advantages and disadvantages, although the disadvantages outweigh the advantages the longer the product is supposed to last. In the era when films, for example, were supposed to enter and leave theaters in a year or two, then specificity could be a virtue - "torn from the headlines" tales of war feats, criminals, and social concerns were important selling points of many movies. Theme park installations, a sort of mutation of cinema, were sort of an early version of home video... the product would be preserved so long as people paid to see it. Whereas films were expected back then to retain their value for a relatively short span of time, theme park attractions can and have been running for going on three generations, assuming that their themes and ideas are universal enough to seem ever-new.

For a comparable example, look at Destination Moon, a film from 1950. Today, Destination Moon is almost completely obscure, although Tomorrowland fans should proceed directly to it - lavishly produced and one of the most expensive independent films of its era, Destination Moon was, for 1950 audiences, an epochal film which opened the flood gates for screen Sci-Fi. Producer George Pal would go on to make such pivotal genre pieces as When Worlds Collide, The Time Machine and War of the Worlds.

Although rights disputes kept Destination Moon off TV and video for generations, the popular appeal of it today is somewhat questionable anyway - Destination Moon is "hard" SF, without any space cruisers, wookies, or death rays. In fact, it's nearly a documentary, although one from an alternate dimension where the first space shot was made in 1950 and funded by industrialists - the government has to buy their technology to stay ahead of the Reds.

Besides the social context, however, Destination Moon is eerily similar to how it was actually done in 1969, and makes for gripping viewing. It seems to be the true inspiration for John Hench's 1955 Rocket to the Moon, for one, including the idea of making the actual count-down and lift off the dramatic center of the action. Disney's roughly similar Man in Space shows which provided the "official" televised foundation for Tomorrowland look like fairly obvious Destination Moon retreads in retrospect. And in fact, just like Destination Moon, the Man in Space shows were not available for generations - not due to rights issues this time, but because Disney probably correctly sensed that the commercial possibilities for them were limited. Both are extremely detailed, technically oriented discussions of theoretical space launches that we now know were only very close to what actually happened; that's not going to be an easy sell for audiences. Audiences kinda do need those spaceship battles and death rays to keep them interested sometimes.

Moreso than maybe any other film, Destination Moon ought to be the poster child for the Tomorrowland Problem: your product can be detailed, exciting, technically brilliant, and influential, but when you only just fall sort of predicting a realizable future, obscurity eventually follows. Audiences seem to want their Sci-Fi wrapped in weird places and technology, and being totally wrong in your "predictions" may just be the key to longevity instead of being mostly right.

Daveland

Two Defining Examples

To further explore the dilemma, I'd like to pick on two widely seen, evergreen examples of Sci-Fi film making which influenced not only Tomorrowland and New Tomorrowland, but legions of films which came after.

There are, in my opinion, only about a half dozen key Sci-Fi films which permanently informed our vision of "The Future". Some of them forged new ground, others summed up the genre and set it on a new course. Two of the most influential - Star Wars and Close Encounters of the Third Kind (1977) - are outside the realm of our discussion of the "Tomorrowland Problem" for obvious reasons - and Star Wars is self-consciously set in a fairy tale world anyway. The fact that there is now a Star Wars ride actually in Tomorrowland itself points more ironies than I care to elucidate.

Two other seminal films, 2001: A Space Odyssey (1968) and Blade Runner (1982) did have a measure of influence on both Old and New Tomorrowland, although that influence was largely visual. A discussion of their relative complexities and messages, especially 2001's totally abstract modern myth or the ethical limits of corporations and technology found in Blade Runner and echoed in Alien Encounter seems to demand more elaboration than the scope of this article permits. Both use a measure of real-world prediction to carry ideas of identity (personal or cosmic) in a film of primarily visual pleasure.

Top: 2001: A Space Odyssey; Bottom: Express Monorail on Flickr
Top: Space Mountain Bottom: 2001: A Space Odyssey
Top: Blade Runner, Bottom: Tomorrowland 1994 (photo by Tom Bricker)

Instead I'd like to look at the two granddaddies of the Sci-Fi cinema, Fritz Lang's Metropolis (1927) and H.G. Wells' Things to Come (1936). Both films are visually spectacular and dramatically ludicrous cinematic monsters which were insanely costly in their day and huge box office train wrecks. Both films rose out of relatively poor reputations to become some of the most influential films ever made. But while one is one of the most recognizable and widely seen films of its time, the other has largely been forgotten by posterity, beloved by only a small legion of admirers. I believe that by looking at these two films in detail and as representatives of the problems inherent in depicting the future, we can nail down the basic challenges facing Tomorrowland.

Interestingly, you can't even make sense of Things to Come without Metropolis, since H.G. Wells explicitly intended Things to Come to be a refutation of Metropolis. Things to Come is exactly what it says on the box: it is Wells' predictions, as a historian and futurist, of what the world can expect in its next 100 years. Specifically, it's a very accurate depiction - almost a documentary - of an impending real-world disaster, which slowly veers off into speculation as Wells shows how the troubles of mankind can be eradicated by a coming new world order. Things to Come is basically Wells' blueprint of how to save the world, and the film is his how-to guide of how to rebuild following the global disaster.

I'm going to summarize Things to Come in its entirely here because most people have not seen it and an understanding of its overall message is important to have on hand. This isn't really a movie you can "spoiler" - the events are less happenings and more excuses for characters to pontificate - but even so, if you insist, the next three paragraphs can constitute "spoilers":

Things to Come opens in 1940 in Everytown (London). Everytown is on the brink of war with an overseas nation, a war which many predict will never come (sound familiar?). War beaks out on Christmas Eve and Everytown is shelled nearly to rubble. The war becomes a drawn out battle of attrition which lasts twenty years and reduces most of the Western World to desolation. Near the end of the war, the unidentified enemy unleashes a toxic gas which causes a plague - The Wandering Sickness - which decimates half the world's population. By 1966, mankind is back at a point analogous to the Dark Ages.

Following the end of the plague in 1966, feudal warlords take control of territories, determined to rebuild and continue hostilities. Unknown to them, in Basra (!) the surviving scientists and engineers from the old world are building airplanes to form Wings Over the World - a benevolent technocracy which removes these dictators with the harmless "Gas of Peace" and unites the world under a single flag. From there, Wings Over the World rebuilds civilization harnessing all of the earth's natural resources as a series of futuristic underground cities where war and want is eradicated.

By 2036, mankind is engaged in a fierce debate about the ethics of a moon launch, while a disgruntled artist rallies a mob to stop the manned space flight and demand a return to the old ways, where life was passionate and short. The launch is thwarted and the first living humans are shot out of a giant rifle (!) into space. The film ends with an impassioned discourse on the destiny of mankind to inherit the stars.
Okay, if you could read those paragraphs without laughing at several points you are a stronger willed person than I. Yet despite the absurdity of the film, both in summary and while watching it, the film is completely serious about the grave nature of these predictions. How the film ultimately loses modern audiences is that, by positioning itself as a straightforward prediction of events which we know very well did not happen, the film proves to be consistently, sometimes bizarrely wrong.

For example, in the terrifying and gripping opening sequences - the parts of the film which do seem spookily prescient, almost a documentary of the near future - a great deal of debate occurs about the role of war on technological progress, a concern that Wells, the great pacifist that he is, places no stock in - he introduces a buffoon who continually reassures us that there will be no war, and whose rejection by the main character is a salient dramatic point. This blustering comic character does bring up the idea that wars can be a start to great technological advancement, which the noble main character immediately rejects - this same character will soon go on to become part of Wings Over the World and rebuild society. Only the characters who take Wells' position are depicted as being remotely sensible.

From our perspective, we know that World War II, in fact, was a spur to technological progress, and that these military projects eventually gave rise to the Information Age, which most futurists never saw coming. We know that the war did not last twenty years and that the immediate fallout was the Cold War and the space race, which put man on the moon some seventy years ahead of Wells' predictions. Space Race technology fueled innovations in home furnishings, food, drink, clothes, communications technology, the computer processor and that very same technology that put men on the moon was used by Walt Disney to make tiki birds sing and flowers croon.

Much of the unintentionally comic aspect of Things to Come rises out of the gap between the film's urgent messages of warning and our own knowledge of what did actually occur. A portentous title card looms out of the rubble of Everytown: 1966, and as the film fades to the last vestiges of humanity scrambling through the wasteland, we smile and imagine teenagers listening to Revolver in their bedrooms.

Despite this, H. G. Wells' faith in humanitarianism shines through every frame of the film, making Things to Come simultaneously absurd and exhilarating, reassuring us even as it depicts the total destruction of our way of life. This makes it prime Tomorrowland material, even if Wells was a genuine futurist while Walt Disney was more of a industrial optimist: Wells wants to tear down all national and personal distinctions while Disney believes in the power of capitalism to achieve a future utopia. Interestingly, they seem to arrive at the same place, with Wells' Everytown of 1936 bearing more than a few passing resemblances to Walt Disney's Experimental Prototype Community of Tomorrow. There are even moving sidewalks which remind us inevitably of Peoplemovers. And while Disney's estimation of the need to start fresh is less extreme than Wells' wiping clean of the slate, the idea of staking out virgin land in the swamps of Florida is not too different, in the end, that Wells' escape via international disaster.

Things to Come, 1936

Walt Disney's EPCOT, 1966
In fact, if Things to Come is unwarrantably but understandably obscure today, it may have more to do with the fact that the film's constant emphasis on its seriousness and specificity makes it seem like a fantasy to modern audiences even while its rhetoric and warning insists that it is not and thus creates an unbridgeable gap: What is the point, we ask? Audiences generally follow the film through its Christmas Eve, wartime and plaque scenes - The Wandering Sickness sequence looks like a primitive precursor to our modern zombie movies - but start to tune out once Wings Over the World, who strike us today as nothing but fancy Nazis, assume control of man's fate.

If it plays best as a total Buck Rogers fantasy, then the immediacy of Wells' message is lost. Once we lose Wells' message and think of Things to Come as being set "once upon a time" instead of "happening at your house tomorrow", the effect is diluted. Despite a fantastic new edition of the film by the Criterion Collection, Things to Come is likely to remain a remote and faintly ridiculous cult item, a warning from the past of a future that did not come anywhere close to reality.

In contrast, let's look at Fritz Lang's Metropolis, perhaps the most famous and accessible of all films made in the silent era. Metropolis tells a story set in a gigantic city of skyscrapers where the rich idle aimlessly in arenas and gardens of light while the poor labor below in an underground city where they slave on dangerous machinery. The son of the god-like master of Metropolis falls in love with a Virgin Mary-like Maria who pleads the workers to peacefully wait for a "mediator" to bring the city together. Discovering this, the master of Metropolis goes to a mad scientist who has created a humanoid robot. They agree to kidnap the saintly Maria and disguise the robot as her. The false Maria incites the workers to riot, and they attack and destroy the machinery of Metropolis, inciting a biblical apocalypse. In the end, order is restored and the son of the master of Metropolis steps forward to be the mediator between management and labor.

First, you probably noticed how much simpler that story is, despite Metropolis being a full hour longer than the longest available print of Things to Come. What you may not have noticed is that Metropolis is not set in the future. Ironically, despite being one of the most influential works of science fiction of the 20th century, Metropolis isn't so much about the future as it is about modernity in general, and Germany of the 1920s in particular. The film is an allegory for contemporary society, and indeed Germany in the 1920s actually was spiraling into a real life apocalypse. This is why Lang and his team of designers don't include many key elements of the visual lexicon of science fiction, like crazy vehicles - the cars and planes of Metropolis look like cars of the era. The clothes look like 1920s fashions instead of jumpsuits or Things to Come's weird toga-robes. Yet weirdly this "fashions of 1927" effect also enshrines Metropolis in its own timeless look: the fashions look just universal enough to belong to anytime in a way that "futuristic clothes" in many SF films only yank us out of the period.

But really, do we need to look any further than the very first page of the novelization of Metropolis, written by screenwriter (and Mrs. Lang) Thea Von Harbou?

"This book is not of today or of the future. 
It tells of no place.
It serves no cause, party, or class.
It has a moral which grows on the pillar of understanding:
'The mediator between brain and muscle must be the heart.'"


So far as I know, the first author to propose seeing Metropolis as an allegory rather than as a Science Fiction film was Tom Gunning in his book "Fritz Lang: Allegories of Vision and Modernity", and when we take this tactic, a number of questions which otherwise seem unanswerable begin to fall into place. For example, the lack of traditional SF trappings beyond the robot: Metropolis' robot may have inspired C-3PO, but it has only a few minutes onscreen before it is turned into the "false Maria". Similarly, the film's overall structure counterpoints very sleek, modern visions with very ancient ones - catacombs, the Tower of Babel, the Moloch god of sacrifice (Von Harbou seems to have lifted this from Paradise Lost), a Grimm's fairy tale cottage, a church, the Biblical apocalypse itself. Metropolis combines and codifies all of the impulses of its day into one meta-text of modernity, everything from abstract sculpture to Mendelsohn's Einstein Tower.

The Einstein Tower, Potsdam
Despite its numerous chases, explosions, and special effects, its message seems to be no more complex than this poster, which could be seen everywhere around Berlin in the 1920s:

"Berlin, stop and think! You are dancing with death!"
Metropolis, 1927: The dance of death
The poster's imagery of a young woman and a bare skeleton is even closely repeated in the film's famous catacombs sequence.

This, then, is the basic root of the bulk of the complaints the film has raised over the years, including by H.G. Wells, who took offense to its ludicrous action-adventure pulp. Wells was convinced that audiences would leave the theater insulted that such a wildly improbably version of the future was being presented -- but then of course depicting any future was never Lang's goal.

And here's the kicker, the big joke: we are a lot closer to Lang's future than Wells'. While Things to Come may evoke unintentional laughter, Metropolis brings shivers of recognition. We do live in a world sharply defined between haves and have-nots, of riots and organized protest. Our lives are governed by technology and we are being replaced by our creation. Our cities don't look like the organized, air conditioned, plastic Everytown of 2036, but like Lang's modernistic hellscape of concrete, glass, traffic jams and elevated highways. And despite what we may like to pretend, those old impulses and that old religion keeps bubbling up through the cracks of civility like the destruction of the workers' barracks. We all live in Metropolis today, and this is why this film, nearly ninety years old, still obsesses and enthralls audiences to this day. Wells was blinded by his belief in his infallibility and missed the mark almost totally; Lang just wanted to make a movie about robots and invented a crazy fantasy to justify it, but he correctly read the course. This is why Metropolis is, paradoxically, both much more dated and much more relevant than the somewhat comparable Things to Come.

It's also why 2001: A Space Odyssey seems ever relevant. Kubrick and Clarke didn't correctly predict everything - their 2001 depends on the everlasting continuation of the Cold War - but in the end, their monolith is a vision that never ages, because it's nothing but a black board, a visual placeholder for something unfathomable. Similarly, Lang's Metropolis looks like nothing else so it doesn't date. Both films deal with abstract ideas more than they do with the practical possibilities of, say, inventing new textiles or determine what a 2036 airplane would look like.


Because here's the key lesson: all the great movies set in the future aren't about the future at all. This is the Big Point that Tomorrowland keeps missing. Ideas, fashions, cool shapes, colors, all of those variables change, and even ugly buildings and politicians can, one day, become respectable. But all great Sci-Fi and any great Tomorrowland must be built on thematic concerns, not visual concerns. We can keep painting the buildings different shades to match the fashion of the moment, but if the basic buildings underneath that paint don't express something universal, the problem will just keep on renewing itself, like a mobius strip.

Humans don't really change all that much, and this is what the best SF material understands. We are not the world we create. This is why the most dated SF material isn't dated because it fails to invent a crazy enough world, but because it is based on an outdated view of society. A truly timeless Tomorrowland needs to address everlasting human concerns.

What Tomorrowland should really be about is people, and the problems we face as people. This is why so many of EPCOT Center attractions (the ones WDI closed in so much haste) still seem so far ahead of us while Tomorrowland always seems so far behind us. More than any other area of the "castle" style theme parks, Tomorrowland, at its core, doesn't need to be about predicting "the future" so much as the timeless and tireless human struggle. The whole "future" thing is just a shopworn literary conceit - it allows us to imagine ourselves out of the narrow space of our bodies, this theme park, our lives, and allows us to imagine ourselves as beings of the infinite. We can take a God's-Eye-View on our progress as a race.

That's why the "Theme Architecture" works so well. In a theme park which depicts diverse locations and styles, the "Tomorrowland look" is a loophole that allows us to pass easily into abstraction. It's not a British colonial boathouse, an American wild west saloon, or a medieval European village; Theme Architecture is line in motion, architecture as vision. It should challenge us to think outside of the boxes in which we place ourselves. And Tomorrowland, and Space Mountain, like any church, is white, and covered in spires, all of them pointing up.


To heaven? Or beyond the infinite? What is our destiny?