Now Available! My newest book!
Showing posts with label If You Had Wings. Show all posts
Showing posts with label If You Had Wings. Show all posts

Monday, April 30, 2012

A Musical Souvenir of Walt Disney World

Note: This project has been expanded and updated entirely. If you wish, please check out "Another Musical Souvenir of Walt Disney World". (December 2014)

For some time since this blog began, I've been pondering ways to make the history of Walt Disney World seem more alive to the casual reader. If you're steeped in the research, the photos, and putting together the puzzle pieces, it's easy to lose sight of how the material reads on the page: to the experienced theme park goer, the myriad sensory pleasures the parks provide doesn't seem to translate to looking at photos of Otto Rabbe. History becomes textbook.

Thrills n' Chills of Olde World Antiques
Perhaps a photo essay would do? Or a virtual tour of Walt Disney World, from landing at McCoy Airbase in your Eastern jet to arriving at the Polynesian Village? Or perhaps some sort of animated slideshow or edited home movies of the era?

Eventually these ideas gelled with a longstanding concept to create an audio tour of the Magic Kingdom of the past. What era would it be? How far back could I realistically expect to wind the clock? Twenty years? Thirty years? At the time I had this idea, it seemed a pipe dream to even conceive of such a thing. But after years of contact and online connection with like minded people, the dream seemed more reasonable year by year. Previously unknown and unsuspected details about the resort's first ten years were coming to light, from photos to old background music.

The starting pistol for this project turned out to be a site called Walt's Music, which for some time had been posting treasures plundered from the Jack Wagner archives. Then, one day, it finally appeared: scratchy but still good quality source music for If You Had Wings. That was in June. I thought it would be a simple project to rebuild the rest of the park. I finished that project last week.

What I ended up creating was a flowing experience of the entire park localized around about 1977. Space Mountain was new, and Big Thunder Mountain was still several years away. Unlike the Disneyland Records style of music releases best typified by the 2005 Musical History of Disneyland, I have avoided the familiar interior attraction soundtracks and instead focused on park ambiance, background music, and relatively obscure pieces of music. I ended up consulting pretty much everyone who has some connection to Walt Disney World history research and referenced hours of live recordings, home videos, and photographs to aid me in my research.


It's ready for you now. I call it....


You will need a torrent client, such as uTorrent, and a MouseBits account

Download: ZIP Version
Hosted on the Progress City, USA WorldKey System

Download: ZIP Version via OnlineFileFolder
Thanks to Suzannah DiMarzio for uploading this here

Thanks to Jeff Lipack for uploading this here

What's Inside:
  • 2.5 Hours of Magic Kingdom music and ambiance
  • Thirteen 256K MP3 Audio Files
  • Full If You Had Wings ride-through
  • Michael Iceberg in Concert
  • Jungle Cruise ride-through - no narration
"A Musical Souvenir of Walt Disney World" booklet example
  • "Vintage" 14-page program booklet
  • 30 pages of notes, annotations, and history

What I sought to do here above all else was to give a stronger sense of both history and memory than the typical fan audio project. Besides cross-referencing all of the historical material and my supplemental research, I've included dozens of ambient sounds recorded in-park - all the streams, waterfalls, and incidental sounds which make up the textural landscape of the Magic Kingdom of our memories. And using reference recordings, I had to manufacture many more. In the process of refining and editing it - because I had to be happy with this project too - I've listened to these files hundreds of times.

I think the result is as good as I can reasonably get it. There's plenty of stuff in it that gives me cloudy nostalgia eyes while still remaining fun and fast paced. I've also discovered it's very good for visualization exercises - play it over some good speakers and close your eyes and you're there. The effect is sometimes so convincing I forget I'm in my house.

This experience was part entertainment, part exercise, and part the research equivalent of finding a needle in a haystack. It's such an irrational thing to even try to do that I'm amazed I did it at all.  Relax and enjoy, this is built to be your personal time machine to an era when the Seven Seas Lagoon was bright and blue and the Magic Kingdom was just appearing on the pop cultural scene. It is the Walt Disney World you remember.... whether that be real or imagined.

Friday, February 13, 2009

Structuring the Experience

In cinema, the filmmaker can choose to directly repeat or mirror shots over the course of a single cut or perhaps a long edited sequence; these visual "rhymes" are cinematic potential in its' purest form and can create a series of associations linking places, events or concepts in purely visual terms (as opposed to the intellectual links Eisenstein creates through editing contrasting shots). Although these types of editing tricks are most often used for special effects or trick photography, they have more subtle applications as well. Yasujiro Ozu, for example, had a special tripod made for his camera and the distinctive look of his framing as a result lends his family comedies and dramas a comfortable familiarity and pace which isn't achieved in the fabric of many of his scenes with something like rhythmic cutting. Each shot mirrors itself, on and on through the film, and the result is as comfortable as a warm sweater.

Although the themed ridethru attraction has no such ability to "cut" or "reframe", I have made the argument before that there is an affinity between the cinematic mode and the way the human eye perceives such an interactive event such as a ride-thru.... at least one where there is some degree of control over the gaze of the audience. And there is, of course, the possibility of the attraction to manipulate variables such as light, direction and vantage to create an effect of "cutting". Disney does this in their attractions surprisingly rarely, interestingly enough, as Disney prefers to create a perpetual show which never stops running. Universal, on the other hand, uses the effect quite often, especially in attractions like The Cat in the Hat with its constantly shifting lights, which is an interesting extension of that park's desire to create a more "film-like" experience. Guiding the experience manifests in Disney more in the act of lighting one area more brightly than another area, in the staging of the scene, in the placement of decoration and so on. But in the Haunted Mansion, when the lights are extinguished, it is arguably a form of a "cut", where the visual information is removed and our attention shifts elsewhere.

Disney doesn't use visual ellipsis too often, but they do use visual/conceptual rhymes and repetitions to create something like a cut, something like a link between two different concepts, and this is the item of interest today. I see these sorts of repetitions as an oft-underutilized tool of structuring the audience's experience of an attraction. Even something as benign as If You Had Wings was full of setup and payoff, as the frenzy of filmed projections reached a crazy climax on the biggest screen of them all, followed by a tranquil "palette cleanser" -- and suddenly, the whole attraction seemed to change. Now the music promised "you do have wings", the announcer reassured us "you can do all these things!", and the white flying birds and airplanes returned, closing the loop of the attraction with conceptual, visual, verbal and musical resolution. That's why If You Had Wings is remembered today but people exiting Expedition Everest or Toy Story Mania can hardly remember what happened 30 seconds ago on those rides.

Type one of visual repetition carries the plot forward; call it the practical rhyme. For example, there is very little to cue us in the Walt Disney World Haunted Mansion that the floating candelabrum we see outside the Load hall is the same one seen later in the Endless Hall, but there is a chill of recognition which creates a richer experience of the attraction than is found in versions which exclude this short scene. It is a sort of practical rhyme creates the idea that a character has moved through space or time; Indiana Jones' three appearances in the Indiana Jones Adventure, for example, or in an even more abstract sense, the children of the world who reappear at the end of It's A Small World. The controlled environment of the theme show eludes the larger reality of a show which continues running at all times and becomes, to the spectator, a progression which is defined by their experience of it, and the illusion that there is, for example, one Yeti on the Matterhorn, or one Ghost Host or whatever. To think otherwise is counter logical to the narrative mode which we have been taught to accept in filmmaking since childhood, and these sorts of repetitions drawn on that visual tradition.

The second type of repetition is a motif, a "design repetition" which is not style, but often exists more in the realm of theme. The white birds of If You Had Wings is one example, as is the pop-up book of Dreamflight. In a more abstract sense, Space Mountain's "launch" tunnel and "reentry" tunnels mirror each other... we know the roller coaster ride is ending because we go through a tunnel like we did at the start, and it's felt more than thought. The 2007 version of Spaceship Earth featured a very satisfying design repetition in it's first few months, a grid of evenly spaced lights which appeared first on the new version's in-car screens and which arrived as a very impressive payoff during the descent portion of the ride.

I suppose the remaining repetition is the most elusive, a non literal mirror which can perhaps be called the poetic repetition. This is something like a design motif which breaks out of its visual pattern and obtains a larger symbolic force in a well-conceived work; it is less the literal repetition of, say, the many skulls hidden in the woodwork of the Haunted Mansion and something more like those Ozu films where each shot is kind of similar. In Disney attractions this is the most elusive and most effective way to create a subtext, a poetic effect where the authorial hand seems to move confidently.

One basic example - basic because it is probably unintentional - can be found in the condense, Orlando version of Pirates of the Caribbean. In that version, the Hurricane Lagoon scene - with the skeleton forever steering his wrecked ship - is moved to occur right before the ride's sole waterfall. Because the figure is placed closer to the track and because he faces the same direction we face as we ride past him, the figure serves the purpose of preparing the spectators for the short waterfall to come. Indeed, when there was a skull performing a safely spiel in this location, the Hurricane Lagoon was transformed from the curious, memorable tableau it is at Disneyland into a visualization of the skull's ominous warning: "There be squalls ahead!". The boats then slip down a ramp into a pitch black cavern and emerged immediately into the Bombardment Bay scene. If the black tunnel is like a cut, an ellipsis of information, then the attraction in this moment makes a compound visual rhyme: "Wrecked Boat / Boat is Almost Wrecked", and also "Ghost Ship / Pirate Ship".

There are more intentional examples. In Walt Disney World's early days, those drumming tikis - now outfitted to squirt water - who reside near the Tiki Room were placed down in front of the entrance to the Jungle Cruise. These tikis recur in the ride of course, in smaller form, placed in the village of the natives who attack the jungle boats. As a visualization of man's intrusion into the jungle, the original arrangement of the British Colonial boathouse behind a bunch of native gods who obviously predated it can't be bettered, not only as a visualization of why the natives throw spears at white men, but as a subtle foreshadowing of what will transpire once on board the ride.

An obvious "poetic rhyme" occurred in Spaceship Earth from 1982 to 2007 as a transition point between the Renaissance and the modern age: a simple wheel Michelangelo used to transport paints up the scaffold as he painted the Sistine Ceiling appeared to the right of the ride vehicles. Almost immediately, on the other side of the vehicles, a huge wheel appeared - part of a printing press in a Civil War era newspaper factory. The two scenes bled into one another subtly, bridging a divide of several hundred years. The original EPCOT was full of these design brilliancies.

Two final relevant examples of poetic rhymes, both from inarguably the greatest attraction ever built: the original Pirates of the Caribbean, which is full of so much life, creativity, and cinema that the modern attention span hardly deserves it.

The most brilliant repetition in the ride is nearly a motif in that every important beat in the ride is divided by it, but it shares a transformative power that no other simple shape has ever been granted in a ride, which is the basic architectural arch. Although the individual scenes in the town each have an arch or bridge to divide them, the arch recurs throughout the ride, from the first to the last.

The attraction is physically perched rather strangely just inside some french doors which are appended with a sign, and once through the doors, the first visual of the ride the queued spectators recieve is through brick arches. The area on the "queue" side of the arches is a plain plastered room, but through the arches a tropical landscape and beach can be viewed. From this vantage the "magical" realm of the attraction, the boats, the riders and so on is viewed in a frame, much like a restricting frame of a painting or photograph or of a movie. But soon the line snakes up through a few arches, and it is through one of these arches that the plastered, plain room becomes the aged boat dock and the bayou. The arch is the transporting device, and being on one side or the other of the arch is the difference between being in a plain room or in a haunted bayou at night. It is the "magic portal" personified.

This sets up the later occurance of the arches in the bayou scene, where it is through these arches that the bayou will fade away - the lack of natural bayou sounds being our indication that we are now in a supernatural area - and the ghostly talking skull appears to send us down a waterfall, the skull appearing at the top of an arch, literally the capstone which holds the structuring architectural shape together. Later in the ride, as we run back up the waterfall to escape the exploding town, we pass through arches again before returning to the bayou. And finally, we pass through even more arches in the exit corridor before the bayou melts away and turns back into the civilized New Orleans Square.

Those waterfalls are the final device to be considered. Although their function is well known and understood, their subtextual effect is not often elaborated on. Marc Davis hated the return ramp and designed it out of both versions of the Pirates attractions he subsequentally worked on, but it does more than visibly transport guests out of the apparent realm of pirates. It literally closes the cycle, leaving the pirates just moments from their apparent destruction. Yet this circular structure also addresses the ultimate, unavoidable failing of the theme attraction.

As discussed above, the visual narrative tradition of film encourages us to see our progress through an attraction and the things we see as a spontanious event, unlikely to happen again, but when we ride again that's not what happens - the same things happen in the same places at the same times. Yet Atencio's script encourages us to see the burning and sacking of the city as a cursed event, a violent trauma which has been imprinted on time and which we are doomed to see, punishment for visiting that haunted corner of the bayou. And we escape, yet can return again and again to watch the cycle begin again, the pirates forever doomed to pay for their crimes. By taking the attraction out of the "current progress of time" and sending us to the "distant past", and articulating this event as going down and then going back up a waterfall, the attraction seems to imply that the dream state the successful attraction emulates was actual - after all,we return to the bayou, and somewhere below us, some time in the past, the pirates of the caribbean still play out their morality play. The ride's fatalism makes good on that first image of the pirates we do get - rotted away, dead in the sands, murdered by their own crewmates.

These examples show that the structuring repetetion needn't be something as large as a waterfall, but can be small, but every one still proves that a payoff is a payoff, and the satisfaction of a fully articulated attraction with a dramatic, conceptual and visual arc is the didfference between an actual classic and a defacto one. Disney marketing may make for us temporary classics, but the real one is a complex visual code which only reveals further layers to unlock. We are still learning from them.

Saturday, March 31, 2007

Dialectical Montage and Disneyland

Author’s Note: Over time, I have come to believe that the only useful, acceptable way to analyze and discuss what the themed experience does to the human observer is to discuss it as an extension of what the filmed image does to the human observer. This extends to the title of this essay.

Dialectical is derived from
dialect, or language, languages carrying meaning. Therefore Dialectical Montage is nothing more nor less than how movies carry meaning through their editing patterns.

The purpose of this essay is to explore how film form – editing, camera placement, set design, lighting and on-screen movement – carries over through Disney films to Disney
land.

I have the unique and unfortunate distinction of having a birthday on the same day that not only
Horizons closed, but Claude Coates died – two enormous losses to the art of the theme show. Of the major designers who worked at WED Enterprises during their “Golden Age” (1963 – 1982), Coates was perhaps the most undervalued as well as the most gifted. He was responsible for atmosphere and place setting. A Claude Coates touch is the fully stocked market placed behind the wench auction in Pirates of the Caribbean. A Claude Coates touch is the utilization of Rolly Crump’s “living architecture” throughout The Haunted Mansion. A Claude Coates touch is the way the cavern walls in Pirates of the Caribbean part at just the right moment to allow you a perfect view to Dead Man’s Cavern, passed four minutes ago. Claude Coates’ art was brilliant manipulation but infinitely transparent: cinematics transposed to three dimensions effectively and almost invisibly.

“If God could do the tricks we could do, he’d be a happy man.”

The quote above is from The Stunt Man, a mini-classic of reflexive film. It is told to a convict disguised as a stunt man by a maniacal director while being swept across a fake battlefield on a monstrous crane. The film itself is concerned with the process of cinematic deception.

“I don’t want it to be like anywhere else in the world.”

The above quote is from Walt Disney, on the creation of his synthetic wonderland. Synthetic, of course, insofar as it is constructed of concrete and steel beams and fiberglass elephants. It is not synthetic in its’ artistry and its’ effect on the audience. Disneyland’s art is actually no more synthetic than that of the film art, despite being 60 years younger and still grossly undervalued by the critical elite. Yet Disneyland is a place that was conceived of and built by filmmakers and using studio resources that would not have been possible without Walt’s live-action units.

Disneyland is, in effect, a film, and its filmmakers were engaged in the art of the process of cinematic deception.
“The problem [we were having] with Mr. Lincoln was that were weren’t building a person, we were building an illusion”, says Marc Davis. Disneyland constructs illusory spaces as ethereal as those shadow-plays that film creates on a screen, and the resulting dream state – branded “Disney Magic” by the corporate world – is identical.

Disneyland is actually the next evolution of film, just as film was the next evolution of the photograph. Now the camera has been removed and replaced with a vehicle which moves through a designed space in a fashion not dissimilar from a camera trucking along on a dolly. This observation was, of course, not dissimilar to one made by Christopher Finch in his famous volume The Art of Walt Disney, but it skips over a crucial fact: although the best attractions are, in fact, cinematic, they are
not actually narrative.

So these attractions in fact usually relate themselves cinematically not to the narrative scene but actually the non-narrative montage: riders are shown a succession of images not through the device of a physical break in the material world of the attraction, but by moving effortlessly from one to the next in a vehicle. This forward motion actually becomes a form of montage, whereby one impression replaces another in the spectator’s gaze. This is part of the reason it is so difficult to relate the emotional experience of riding an attraction without actually just recounting the images which have been presented – the same thing can be said of montage.

At this point it may be useful for a basic refresher on montage. Film theorist-maker Sergei Eisenstein (right) posited that since film is the process whereby one image replaces another (24 times a second to create the illusion of motion), that the basis of film-making ought to be the process of montage, whereby one unit (single shot) replaces another, contrasting shot to create a collision of ideas and, thereby, meaning.

Montage has been applied to early attractions in generally crude form; the art of the attraction did not, after all, reach maturity until 1967. And yet there are prescient precedents in the form of
Snow White’s Adventures in 1955, where the directly linear mode of conveyance moved viewers past rapidly approaching and receding simple painted sets. The form of the attraction replicated, abstractly and then literally, Snow White’s famous flee through the forest in escaping the Huntsman. This famous and influential sequence has had a comparable influence on cinema as Eisenstein’s famous Odessa Steps in Battleship Potemkin. Snow White itself, in turn, influenced Eisenstein when he saw it in 1937 as part of his effort to get his lost project Que Viva Mexico! finished in Hollywood. The influence stretches backwards too: Walt Disney had his animators watching silent films as research, and Snow White’s frenzied twisting and turning in the forest is comparable to Lillian Gish trapped in the closet at the climax of D. W. Griffith’s Broken Blossoms.

Snow White (1937); Broken Blossoms (1919)

There is, after all, a direct connection!

Of the variations on this concept of attraction-as-cinema tried by Disney throughout the years, Bob Gurr’s fantastic Omnimover system is the best vehicle to carry the concept of “seamless montage” in attractions, because of it’s ever-onward moving nature, the way it restricts the audience’s field of vision, and it’s versatility in direction. The Omnimover can selectively limit the audience’s view, first showing them, for example, a door being knocked on by someone invisible, then another with its’ handle turning, then a third being pried away from inside by ghoulish hands. Although all of these actions are happening simultaneously, the retreating action of the omnimover allows the viewer to organize the doors into a logical progression, creating the illusion that, as the vehicle progresses past the doors, the creatures behind are becoming more successful at escaping from behind them.

Disjunctions are created – rooms peel away into more rooms, stretch, expand, retreat into the infinite, narrow into corridors, part to reveal ghostly banquets, and yet none of this is explained away as anything more than the mercies of the house. For an attraction with a certain dramatic unity – it takes place in one house over the course of a stormy night – it is still an illogical flow of ideas. Even the house itself is subject to spatial, conceptual violation – rooms melt away into endless black voids through which rise staircases and hang chandeliers and lamps. Eventually the dramatic unities themselves are violated and the building turns inside out as an interior becomes an exterior and the distance and malleability of the ghosts solidifies into a tangible tableau of images, eventually climaxing as the ghosts themselves violate your “protective bubble”, your vehicle itself.

The Haunted Mansion does, in fact, have a motivating logic to it. The ride structures itself as a succession of moving through rooms, under arches, and through doors. The organizing logic of the experience is the house itself, although plot elements have been displaced in favor of a more anecdotal flow of information. In this respect the attraction is only partially relevant here, although the key conceptual item is that the Haunted Mansion still is not a narrative, and can therefore be termed as a “montage of ideas”, or, as Tony Baxter once succinctly put it, “Everything That Ghosts Do.”

A more relevant example would be
The Adventure Thru Inner Space, a Claude Coates specialty item in that the attraction was nothing but a succession of atmospheric but essentially irrational, surreal images scaled in such a way as to suggest “shrinking”. Although very famous for being a prime place for some private-public miscreantcy, drugs and sex (Tomorrowland was the province of teenagers, not Pixar, back then remember), it has rarely been forgotten by persons of a certain generation for providing the kind of surreal reverie Disney had shied away from for years – moving beyond the necessity to tell a logical story, it became a succession of bizarre and visceral experiences which seemed suspectly psychedelic even in its’ dry scientific jargon: “Although your body will shrink, your mind will expand!”

Yet in providing a flow of irrational experiences, visual aids and minimal music, the only structuring logic to the attraction being a narrator of suspect reliability which eventually resolved into a first-person interior monologue (one of the strangest excuses for that too – his thoughts are suspended in inner space??), the attraction eventually resembled a very extreme interpretive montage of space age pseudo science. With minimal scenery to look at and much darkness, the brain running on much output and too little input, the emotional experience becomes synonymous with the dream state of which film is also possible of replicating. Cinematically,
Adventure Thru Inner Space’s nearest contemporary is the “Jupiter and Beyond the Infinite” sequence of Kubrick’s 2001: A Space Odyssey.

The next Claude Coates venture,
If You Had Wings, is the pinnacle of a certain kind of attraction in that it’s form most effectively replicates a montage. Here the montage moves from the kind of thematic unities of The Haunted Mansion and into pure abstraction, removing even the element of a set or setting in favor of projected and endlessly repeating film loops presented in logical but disjunctive patterns and united by what can be accurately described as a jingle. In effect, the form the attraction emulates is not an experience in a Haunted Mansion or even inside an atom, but a television commercial for Eastern Airlines.

And yet, finally, here is literal three dimensional montage, whereby the attraction presents an assortment of “clips” which the viewer may “edit” into any “sequence” through the act of looking from one to the next – a literal mechanized art installation which challenges even the material unity of a strip of film pasted together into a montage by fragmenting it into many strips, the form they take in the professional editing bay.

Eisensteinian theory tells us that the act of moving around even an image or two can result in an utterly different intellectual and thereby emotional cinematic experience, yet by exploding the filmed image into many filmed images, the attraction exposes the shot as the building block of the montage and the montage as the twentieth century’s most vital narrative form. In
If You Had Wings, ironically long after the Hollywood vogues of things like 3-D and Cinerama which gave birth to Circlevision, the filmed image finally leapt off the screen and into the material world, if in form only.

--

If these sorts of discussions of cinematic montage seem alien to the emotional experience of the parks themselves, they in some ways are. Yet these works are built by filmmakers themselves, filmmakers who learned their craft in a
narrative tradition which is just one form of cinematic potential. Eisenstein loved Disney’s films, considered Snow White and the Seven Dwarfs to be the greatest film ever made, and admired Disney’s total control of the image through animated form. His live action films following Disney’s Snow White are invariably built on the cartoon, not the play - the play being the original model for the cinema.

Walt Disney's Snow White (1937); Sergei Eisenstein's Alexander Nevsky (1938)

After all, amusement parks and cinema go back a long way. Coney Island had its’ penny arcades, the penny arcade’s Kinetoscopes and Mutoscopes being the key link between Eadward Muybridge’s famous photographs of a running horse and the Lumiere projection system, a link which Disneyland keeps alive through it’s own Main Street Penny Arcade and cinema. The link isn’t just inferred, it is spelled out for us: Photographs become Motion Pictures, Motion Pictures become Theme Parks.


Universal Studios was offering bleachers to view the action from as early as 1915, by the 1920’s there was an organized tour and by the 1950’s the famous trams were introduced. Charlie Chaplin’s 1917 studio was themed to being a row of Edwardian England cottages. During its’ aggressive expansion period of 1988 – 1993, Universal Studios Theme Parks hollered at us: “Ride The Movies!” But we had been since 1915, essentially synonymously with the emergence of the Hollywood Feature Film. Disneyland didn’t invent this, it just did it bigger and better than anyone before.

Thursday, March 01, 2007

If You Had If You Had Wings

Walt Disney World was conceived as a vacation destination in all of its’ forms back in the late 60’s and early 70’s – all of its’ forms, contrary to what our ardent but often short-sighted emphasis on the parks would suggest – its’ four golf courses, the Shopping Village, the resorts. This came complete with, seemingly perversely to current Disney practices, plugs for possible visits to other places in the universe not hosted or colonized by the mouse.

Among these pavilions was Eastern’s If You Had Wings, a rather strange way to promote air travel, designed by master layout man Claude Coates. The attraction, by virtue of its’ maddening deployment of repetitions of elements, Buddy Baker’s theme, and its’ then-unusual free admission, has fluttered its’ way into some corner of popular American culture. The aesthetic features of the attraction were primarily composed of minimal sets into which have been inserted projected footage of people dancing, playing, fishing, plunging to their doom, etc. Practically unimaginable today, Coates’ triumph was to create a refreshingly minimal attraction, not designed to attract attention, and all the more memorable for it. The spatial continuity the projections created was essentially similar to that of the traditional television commercial, whereby passengers move from one image to another designed to evoke exotic escape with minimal “filler” between.

As a phenomenon unique to The Magic Kingdom, If You Had Wings was merely interesting. Thanks to the lineage of location, crew, and conveyance, it is often coupled with Disneyland’s Adventure Thru Inner Space, with which it shares certain visual tropes (the entry into a dark void, white images moving across a dark wall).

Yet that comparison tends to reduce its’ form and content to an extrapolation of a prior success, which in reality the work itself bears little similarity to. Adventure Thru Inner Space was a relatively straight narrative, despite the unusualality of its presentation and content, with a clear inciting incident, rising action, climax, and falling action. If You Had Wings is less an antecedent of Adventure Thru Inner Space as it is a precedent of EPCOT Center and the mode of informational discourse practically invented for that park. It is important here to distinguish that the attraction may be only unique in the context of its predecessors, but in terms of its progeny, it is a genuine evolution.

The survivor of If You Had Wings is/was El Rio del Tiempo, a charming if much more seemingly accidentally fantastic attraction which outlived the Claude Coates piece by perhaps 20 years. As of the writing, the attraction is down for revision, after which it will return under a new name and with presumably new elements which may or may not be faithful to the lineage of the attraction.

The only World Showcase pavilion set itself entirely inside a contained unit, and the only pavilion in EPCOT Center which makes every effort to disguise its interior nature as a natural environment, the Mexico pavilion truthfully has less to do with EPCOT Center and more to do with Disneyland’s Blue Bayou, of which it is a very clear descendant of the original “Thieves Market” concept of containing shopping and dining in a swamp setting. The realized version of the Bayou dropped the shops for a boat trough, but Mexico unites them all into a reasonably harmonious unit under the auspices of a Mexican village. For this the designers must be commended, although less so for failing to replicate the reason the Blue Bayou is so successful – the Disneyland “great indoors” sacrifices depth for width – we can forgive the visible back wall because the Bayou seems to go on forever to the left and right of us. WED Enterprises, possibly in an exploratory mood, inverts the layout, achieving brilliant depth but no sense of width whatsoever and, in effect, a vista which only looks as great as it ought to from its’ farthest vantage point.

The Mexico pavilion and truthfully all of World Showcase is a victim of gross over-
spending on the part of Disney to get EPCOT open on October 1, 1982. At least one photograph exists showing a much larger and more complex Mexico pavilion and key attraction, El Rio del Tiempo, in model form. Even promotional materials supposedly approved by Disney betray the hand of budget cuts – Walt Disney’s EPCOT Center: Creating the New World of Tomorrow by Richard Beard, in its extensive library edition, not only promises us a Roman Empire section of the Italy pavilion, an Equatorial Africa installation, but a special effects show on the water’s edge inside Mexico recreating the Mayan myths. At least we got the volcano. (click for larger, above)

For a troubled pavilion, Mexico comes off among the cream of the crop among EPCOT’s World Showcase pavilions, not just because of its romance, but its impeccable showmanship, designed by people who were paying attention to precedent – for pure control of a dramatic space there is nothing in EPCOT which can rival the reveal of the second Mayan temple and volcano at nightfall. The effect is achieved identically to Disney’s highly regulated reveal of the castle at the end of Main Street: guests are funneled through two portals to the left and right of an intriguing structure, then deposited in a square area which must be traversed and exited via a single channel to reveal the fantastical transformation of space and time.


Ta-daa!!!

Mexico’s designers one upped this classic manipulation of space by adding obstructing arches and terraces, prolonging the full reveal even further, and placing a full marketplace and fountain in the way, adding extra show value. The deployment of repetition, of exiting a pyramid to view a second, distant pyramid, gives the transition a magical feeling. Furthermore, an emotional variation was added by making the square space, rather than a town square, a somber temple interior (originally) devoted to Mexico’s ancient cultures - not without a touch of menace - breaking up the lushly romantic exterior and interior with a moment of doubt, while also effortlessly advancing the rather obtuse concept of forcing visitors to walk the cultural evolution of Mexico. Even more remarkably, this tonal shift was repeated on the interior boat ride without seeming stale. This pavilion was built by people who knew about theme design.

El Rio del Tiempo, a holdover from a transitional phase in Mexico’s culture when it was deemed to be the next probable First World country, paints a rosy portrait of Mexico’s present and future that strikes many riders as dated or offensive. The past is treated with an aura of mystery and magic, and the Colonial period infantilized into a literal clone of It’s A Small World. But, like the rest of EPCOT, its form was unique and sophisticated – another maze of projected, filmed loops which rendered transitional space as essentially irrelevant set dressing. El Rio’s sets were more complex and emotional than If You Had Wings’, but the effect was similar, even including a maddeningly simple theme and a flat-on-the-floor rear projected image of a scuba diver (this was included in Horizons as well and both can be considered a nod to the Coates attraction).


Now, imagine they're Animatronics. See?

Like good designers, however, WED’s Mexico pavilion team wasn’t ready to merely repeat a success, and pulled in out of Disney history was a striking influence evident from The Three Caballeros, the 1946 Disney Studio release which was partially devoted to Mexico and took the form of a modified travelogue – much like If You Had Wings and El Rio del Tiempo. Exactly like El Rio, Caballeros features reappropriated live action footage of tourist areas, beaches, and merchants. Much of the motifs of pure romance, of night-time festivals and a fireworks finale is repeated. The influence is so extensive that both works include a Mary Blair inspired segment. This is, incidentally, why this author is not chafing at Disney’s attempt to integrate the two properties – they are aesthetically related, if not practically identical.


Aesthetic lineage between Three Caballeros & El Rio del Tiempo

El Rio del Tiempo as not a perfect work, with its’ brevity and poor decisions often under-
mining strong concepts – the opening segment, for example, featuring the story of early Mexican cultures told through dance. Since this is never explained to the viewers, what guests tended to see was exactly what was presented… people in strange costumes dancing to comic effect. The best touch in the whole segment – the final screen of Moctezuma contemplating a falling star which foretells the doom of his empire – was utterly lost.

Following this segment with a literal and tacky Small World reference (a friend of the author’s once called El Rio “It’s a Third World After All”), and then proceeding to show primarily Gringos enjoying the Mexican tourism trade, further dampened the mystery of the opening Peppers Ghost effect. Beard’s book assures us the design team was composed primarily of Mexican-Americans, but very little of this seems evident in the final result. And besides the incomprehensible finale where the Mexican people were portrayed as puppets on a carousel, the final scenes placed a strange emphasis on souvenirs one could purchase in Mexico (it was the last thing you saw), turning the whole presentation into a very overt sell where none was expected. At least If You Had Wings put its commercial value up front, even offering an Eastern reservation desk at the exit.

But the attraction still exerted a vibrant and wonderful mystery, a livelihood, and a thankfully short line. And it lived on, for years and years, outliving not only If You Had Wings, but that attraction’s similarly aviation themed replacement, Dreamflight. Its continued existence seemed to be mostly validated by the adjacent restaurant’s popularity, while throughout EPCOT many promising additions, such as Meet the World and Equatorial Africa, failed to materialize. As one of the last pieces of EPCOT Center left untouched after 25 years, by the time of the attraction’s closure, its time has clearly come. The only surprise is that it didn’t come during the “EPCOT Center Apocalypse” phase of 1994 – 1998.


Its importance can be summarized in its’ successful collection of many WED tropes under one roof for the first time: utilizing spatiality, the interior exterior, and uniting two Presentational attraction predecessors (If You Had Wings and It’s A Small World) into one blend, El Rio was perhaps the last attraction to come out of Disney’s “Magic Window” school of attraction design for many years, and the last minor attraction to come out of the Presentationalism style in the classical period to close. It will be missed.

October 1, 1982 – January 1, 2007