Now Available! My newest book!
Showing posts with label Liberty Square. Show all posts
Showing posts with label Liberty Square. Show all posts

Sunday, October 04, 2020

Now Available! Boundless Realm: Deep Explorations Inside Disney’s Haunted Mansion

Great News! My first book is now available through Amazon, Barnes and Noble, and other sellers! Click here to grab it, or keep reading to find out what went into this massive project!


In September 2014, I lost my job.

While sitting outside wondering what I was going to do next, a stray thought occurred to me: maybe I should finally write that book. If only I had known...!

For some time before that, the idea had been percolating in my mind that I probably could write a book about the Haunted Mansion that would be unlike the other two books already written. Write what you know, as the saying goes, and I definitely knew the Haunted Mansion. Some time before I had read Roy Blount Jr.'s Hail, Hail, Euphoria!, a sort of text-based audio commentary for the Marx Brothers comedy Duck Soup, which moves along through the film point by point while allowing time to stop discuss matters requiring more elaboration. That struck me as an interesting way to structure a book about a theme park attraction. So I started writing one day.

The trouble is that I had no idea how to write a book except that I needed to write a lot, so I just kind of started writing. And writing. And writing. This is a terrible way to write a book, I probably don't need to say, but it was the only way I could think of to force myself through it. And one reason the book took as long as it did is because I very much invented what the thing was about as I deleted sections, added others, re-thought the format, and slowly discovered what the tone and shape of my first book was going to be. 

Along the way the book stopped being wholly a 'virtual tour' of the attraction and began to widen out beyond the typical scope of a Disney book. On this blog I’ve often struggled to give full expression to the scope of my interests, but in this book they roam free, wide, and loose, causing frequent detours into history, or film culture, less exhalted  corners of theme park design, or dreams and folklore. Each chapter in the book is, like the essays on this site, roughly self contained, but unlike here they can also build and twist back into each other since they are laid ut in a fixed linear way. So, if you just jump in and want read my thoughts on one section of the ride, that works as a contained unit, but as the book goes on the resonances between sections build into a more holistic portrait of a great piece of art. If you’ve ever wondered what a 300 page Passport to Dreams post would be like, here is your answer.

Yet I’ve also tried to keep the book fast moving and fun, and the result is, I believe, the first Disney book of its type published anywhere. This is the first critical monograph on an attraction ever published, attacking the question of what makes the Haunted Mansion so great from any angle I can find. Like it says on the cover: deep explorations.

And that's my best answer to why we need a third book on the Mansion. It really digs into why and how the thing works so well, and why this weird ride from 50 years ago still garners fans. 


Look and Design

Those who enjoy the level of fiddly detail I poured into my previous giant project, Another Musical Souvenir of Walt Disney World, will find much that is familiar here. I wanted to make this book as intensely involved with the Mansion as I am, and I’ve made sure that every inch of this book is full of little touches that speak to its pedigree - like me - of a result of this intense involvement.

For instance, the illustrations. There were from the start certain things that I could not publish - either because I could never secure the proper clearances to do so, or because good photographs simply not existing. So I ended up rendering around 30 illustrations, which are almost as moody and detailed as the ride itself is.

I wanted the book itself to feel almost as if it’s inhabiting the same universe as the ride, not just lifting design cues. It would have been easy to throw the Haunted Mansion font everywhere and call it a day, but my goal here was to have an end result that felt as if you had gotten out of your doombuggy and pulled a book off the shelf in the ride’s library scene and it just happened to be this book. 

I also wanted this book to be the sort of thing you would feel comfortable reading in the bath tub (where I do a lot of my reading) or popping in your luggage to take to Disney. I want you to enjoy and use this book, which is why it’s a reasonable size and only available in soft cover. As a twelve year old I dragged that huge Imagineering hardcover book with me everywhere, and it sure looks like it today. As a Disney book collector, I've also been encumbered with such volumes as the Taschen Walt Disney Film Archives, a thing of beauty that cannot reasonably be stored on existing book shelves. My book is intentionally the opposite of the monster eight pound books we have all been accumulating with increasing regularity.

There will be a digital version available, although only for Amazon's Kindle format. There are unfortunate technical reasons for this, as it became quickly apparent that targeting the more broadly supported EPUB format would involve essentially redoing all of the months of work we had just put into the print version. The Kindle version has all of the same content in a roughly comparable format, but the layout and text choices are compromised and in my opinion the book looks significantly worse. This is par for the course for eBook formats, so if you have the option, I hope you'll spring for the print version.

The title was a constant problem. My preferred original title was Sympathetic Vibrations, but there's already plenty of things out there already called that. For a long time I called the book This Old Dark House, which is what the central "tour section" of the book is called. I liked this because it made reference to the "old dark house" thriller genre which I feel the Mansion is directly descended from, but it's a sort of dopey thing to call a book. I knew I needed something better, something that ideally implied that the book had a certain historical perspective and was unusual. I landed on American Phantasmagoria, which I liked a lot. In the end, the name Boundless Realm occurred to me earlier this year, which is just about perfect. It's a line from the ride - although not an obvious one - and it implies the there's going to be a lot of ground to cover here. In concert with a cover image which intentionally leans more into "40s horror movie" territory, it really implies that this is going to be a Disney book with a difference.


Delays and Delays

Some of the delays occurred as a result of simply needing to wait for Disney to finish things. I had written a chapter on Phantom Manor, actually one of my favorite sections in the book, when Disney announced they were going to close that ride for a huge refurbishment which they then kept extending. I wanted to wait to see what they did, which ended up being the right choice because the changes they made really ended up affecting the content of my chapter, which had to be revised.

And then so much time had passed that it didn't make any sense to not just wait for Chris Merritt's monster Marc Davis book, just to double check that his research didn't flatly contradict any of mine, which thankfully it did not. I had a manuscript, illustrations, a cover.... ready to rock and roll, right?

Except! It turns out actually getting anything published is another nightmare!

After slamming into this brick wall for a few months, my preferred publisher returned the opinion that a combination of the worldwide pandemic and the Disney connection meant they would not be pursuing this. I began talking to other authors about their experiences, and found that besides official publications and of course Theme Park Press, nearly every Disney book is self-published. Maning every author out there had been also turned down by multiple publishers.

If nobody else had yet succeeded, I figured my chances of breaking through were limited. That was a rough month for me, but I began to explore my other options.

I ended up partnering with David Younger, whose massive, ludicrous tome Theme Park Design is in my opinion one of the best books on the subject ever produced. Together, we've decided to launch Boundless Realm as the first in a hopefully ongoing series of high quality, scholarly books on aspects of theme park design less as a publishing house and more as a kind of collective effort of authors. This book would literally not have been possible without David's help and I could not be prouder of it.

David is also selling a bundle copy of his textbook and my book through his website, if you'd like to grab them together. 

Boundless Realm is the culmination of a pattern which has been building in my life since I was five and went to Disney for the first time. That pattern continued through getting on the internet for the first time, building early websites, moving to Florida, starting this blog, and writing, and writing, and writing. The resulting book is handsome, very readable, erudite, and very, very me - exactly as I hoped. You could say it's the end product of three decades of living with a passion.

The Haunted Mansion has been a golden thread that has wound through the pattern off my life through up and downs but has never stopped bringing me joy and pleasure. For you, that thread may be Splash Mountain, or Indiana Jones Adventure, or The Beast at King's Island, but I think everyone will recognize the passion in this passion project. It's just surreal to finally see it out there in the world. I hope you love it as much as I do.

Reviews for Boundless Realm:

Cory Doctorow

Guy Selga at Touring Plans (Review Copy)

Josh Young at Theme Park University (Review Copy)

George Taylor at Imaginerding.com (Review Copy)

Len Testa on Disney Dish

Jeremy Harris on Matterhorn Matt

Boundless Realm is available at:

Amazon: Print and Kindle Editions

Amazon Canada: Print and Kindle

Amazon UK: Print Edition

Barnes and Noble: Print Edition

Bookshop.Org: Print Edition

Thank you for all of my readers over the years for your support! 

Thursday, April 30, 2020

Haunted Mansion Video Treasures

To this author, perhaps the greatest boon to my life afforded by the modern internet is video streaming - the ability to watch nearly anything at any time for reasonable cost in decent quality. And although I remain an enthusiastic supporter of physical media, the internet has become a digital Aladdin's cave of delights for fans of the weird and obscure. Writing this during the Coronoavirus shutdown, I've recently gone for strolls around Disneyland and Disneyland Paris from the comfort of my home thanks to the modern wonder of streaming high-definition video. And this, in a lifetime where I remember leaving my computer on for an entire week attempting to download Sam Raimi's first horror film through a telephone line.

I picked up the habit of mass video accumulation early. Around 1995 I became obsessed with taping things off television, and I still have a box of around 50 VHS tapes from Disney Channel and other sources that I've never been able to part with. A few years later, I was involved with the Haunted Mansion fan community as it existed through mailing lists and Yahoo groups at the time, and one of our hobbies was trading tapes through the mail of various home video ride-throughs. Please remember that this was a time when RealVideo was just about the best online video streaming option, and you still had to pay for the wonders of QuickTime video. Creating and mailing video cassette tapes was the more convenient option!

Well, I held onto those videos for a long time. A few years back, my good friend Michael Crawford helped me get a few of my stranger video treasures transferred, but I still knew there were goodies yet to be discovered. Late last year, I bought a new old stock VCR. It took several weeks of experimenting, but I'm finally getting results I'm happy with from my capture setup. And so here now are a few of the better tidbits that obsolete technology has granted me an archive of!

First up is a video of extreme importance to me and of nearly no importance to anyone else - just how we like them on Passport to Dreams! Along with Discovery Channel's Fun House documentary, this is probably what kicked my Haunted Mansion fanaticism into overdrive and turned me into the theme park person that I am today. It's a short excerpt from a show called Walt Disney World Inside Out, which Disney Channel ran weekly through 1996 and 1997.

Hosted by J.D. Roth (from GamePro TV!) and Brianne Leary (from CHiPS!), it was essentially part of the promotional mission surrounding the resort's 25th anniversary. Certain highlight sections ran between Disney Channel programming as "Inside Out Spotlite" segments, and this was the most memorable.


For context, you must realize that as a child my ability to see anything from the interior of the Haunted Mansion was limited to a few photos in a souvenir hardcover book and the Day at the Magic Kingdom VHS tape. So seeing a program that not only gave me a good look inside a personal obsession, but went further and explained how certain effects were done, absolutely floored 11-year-old me. I don't think I had even considered at that point that the ride was made up of illusions with secrets behind them, so seeing J.D. Roth put his hand through that bust rewired my brain.

From a historical perspective, this is the only good look I've ever found at the remarkable film bin looping devices invented by Ub Iwerks for WED in 1954. He actually engineered these things as part of his assignment to create Cir-car-rama for Disneyland, allowing the film to circulate endlessly through a giant series of spools without ever getting out of synch with each other. These same looping projectors were also used in the Main Street Cinema, using prints purchased from the Blackhawk Films library. The Haunted Mansion's 16mm 1-minute bins are cool enough, but the 70mm 15 minute bin loops for the Hall of Presidents were things of beauty, 25 feet tall. I wish I had thought to take a few pictures of them before the show switched over to digital in 2008.

This segment is also just quality Disney programming, perfectly judged to increase your appreciation of just how complex these attractions are without revealing too many secrets. Walt Disney World Inside Out was a show wildly variable in quality - there's episodes where they do nothing but poke around The Disney Institute - but when it's good like this clip, it can be very memorable.

Moving swiftly on, let's take in some vintage ridethroughs! These sorts of videos used to be easier to find online before YouTube became the dominant source for streaming video it is, but the migration to that platforms meant that a lot of older material simply never made the leap. Who remembers going to Visions Fantastic and downloading Disneyland videos?

These three vintage ridethroughs are amongst the best that I know of, but they actually aren't mine! These were on one of the tapes I traded for in the early 00s, and recorded by Brian Follansbee. For their vintage they really are excellent, shot with a higher end camera than most consumers ever had access to by a rider who really knew where each little detail was.

First up, the Magic Kingdom Haunted Mansion in glorious, low-fi murky regular vision! This is the category of video that is the toughest sell today, when we all have video camera on our phones that handle dark environments much better than this. But there's still value in this, and this is by far the clearest pre-2007 Mansion video I know of. Certain areas, like the first third of the ride, are near total losses but other areas like the Corridor of Doors are nearly exactly how they looked in real life.

It's also the best view I have of what the controversial "windblown" bride looked like in real life. Flash photos always made her look dopey, and as the years went on and more and more of her lighting and wind machines broke and were never replaced, she looked worse and worse. But when she was brand new she at least was impressive, and that is captured well here.


Some stray observations before we move on. First, the line. For the past fifteen years, Walt Disney World has been so busy and so plagued with the scourge known as Fastpass that it seems almost incomprehensible to look back at a time when except on the very busiest days you could walk on Haunted Mansion with a very modest wait. There were no interactive queues and other such nonsense things to get in your way; once you got through the turnstiles at the porte cohere, that little corner of the park with the family cemetery butting up against the front door was as serene as an actual graveyard.

Second, take note of the entrance area. This particular arrangement - with the front gate that had been put in the early 90s, plus the hearse and fountain which had replaced a large planter and tree in 1997 - ended up lasting a mere 2.5 years. In 2001, Disney put up the Fastpass building which clutters up the area today, added a covered-over fountain smack in the middle of the walkway, and took down the central gates with the dead wreaths on them which much better communicated the idea of "old, closed-off estate". The intersection of strollers, Fastpass building, former Keelboat dock, and gate in this area has been a logistical disaster for at least the quarter-century, and I really wish the park would tear the whole area out and rework it.

Let's take a moment to enjoy the "Aging Man" effect in its full original form here, and actually facing the proper direction! The 2007 digital morph, although certainly smoother, has never struck me as being as eerie or oeneric as the original effect here is, with simple fades between each stage in the deterioration. This is almost certainly a device built in 1969 for use in the Disneyland show, back when they were planning on a full 6 stage transformation for each of the portraits. It was crated up and shipped to Florida instead, and I wish I had thought to take a picture of it before it went digital in 2007.

As for the direction of the portrait, it's been wrong since then. The projector is aimed at the ceiling; it bounces off a mirror and onto the scrim, meaning it's reversed twice once you view it from the other side in the Foyer. Whoever composited the video flipped it to account for the scrim but didn't know about the mirror. That's another small touch I hope they fix when they upgrade the projection to HD. (Edit, Feb 2024: they did!)

Before real low-light video cameras became a thing, the most coveted form of ride video was night vision, in which your camcorder spit out a beam of infrared light. In retrospect, it's bizarre that home camcorders even had this option, given that it makes people look like weird glowing demons. However it was amazing for theme park nerds who wanted to take in every detail of their favorite rides, so let's take another spin through, this time, in phosphorescent green!


We begin with a decent look at the Load Area in its mostly original state; I believe the lights along the loading belt went blue in the early 90s and that the red and white wallpaper replaced an earlier pattern sometime around that time. In the 1997 refurb a couple of theatrical lights were dropped in through the ceiling around the corner, pointed down to illuminate the pinch point where the line becomes single file; just a few years later, wall sconces would be added to properly illuminate the floor space. At the same time, weird elevated urns on shelves would be installed to disguise speakers for the safety boarding announcements. Finally, in 2007, the "Sinister Eleven" portraits would migrate to the load area, the wallpaper would be replaced again, a "ledge" would be added to lower the apparent ceiling height, and a solid black wall separating the queue from the doom buggy track would be built.

Practically every old-school Florida Mansion fan was unusually fond of that table, chair and lamp on the other side of the buggies; it was a weird little tableau that suggested that perhaps an unseen ghost was doing a little late-night reading! All of those props are in the Attic now and although I'm not hardline enough to insist that their removal ruins the scene or anything, I do wish that WDI would add some stuff over in that corner because it did help the Mansion feel more like an actual house.

I'd also like to bring up the Corridor of Doors. Nearly the whole soundscape of the Mansion was re-mixed and re-jiggered in 2007, and largely I think they did a terrific job - although many of the changes are subtle, it's one reason I think the Florida Mansion feels very fresh and dynamic. And while many Mansion fans have bemoaned the loss of the original Graveyard vocal tracks, I think the removal of the original Corridor of Doors voices is just as big of a loss. Generally, the 07 sound mix veers heavily towards ominous rumbles and creepy whispers - the sort of thing that we recognize from horror films of this millennium. The 1969 Corridor of Doors tracks are definitely way closer to old fashioned haunted house album tracks if you sit down and listen to them individually, but they never played that way in person because you simply didn't have time to sit there and listen to each one. The new version of the scene is still creepy, but the original was way creepier.

So let's talk about the Attic scene. The pop-up guys up there always were a controversial feature of the ride, and I think at its heart the reason is because you had just come from the Ballroom, the spectacular visual highpoint of the ride, and around the corner was a skeleton dude bobbing up and down on a stick.

But, you know, they didn't have to suck. Were the figures properly hidden, and dropped down out of sight immediately, you wouldn't have to be stuck looking at a static head on a stick slowly being ratcheted out of sight. Making the situation even worse, in 1997 WDI decided to put glowing purple top hats on every one of them, meaning that even the ones properly hidden could be spotted thanks to their dumb glowing top hats.

Then there's the separate case of that first fellow on the right as you entered. I have no idea if he was simply malfunctioning for 8 years, but more often than not he looked the way you see in this video - way too far up, bouncing around in midair, looking stupid. When I was a little kid, this guy came out of an open trunk on the floor and scared the heck out of everyone. It still works that way in Tokyo Disneyland, the last place on earth to enjoy this simple effect. I have a suspicion that someone in Imagineering wanted the popups to be this way, to give "riders a hint" before they appeared.

But the thing is, the only positive thing you can say about a head on a stick that pops out to scare you is that it scared you; with the exception of rubber spiders bouncing around in webs earlier in the ride, it's the crudest thing in the Haunted Mansion. I miss these guys, but I don't miss the way you see them in this video, looking stupid and not properly hidden. If you're going to have a jump scare, you need to commit to having a jump scare, and I think without at least one or two in the attraction, the Haunted Mansion is missing something. The Attic is supposed to be the dark heart of the ride, the room you were never supposed to see, and on that count Connie doesn't cut it.

And, oh, hey, the graveyard of my teenage years! The Singing Busts were out of synch. Somehow, after the switch to "laserdisc technology" as our ghostly friend George put it to J.D. Roth, they were never quite able to synch them up properly. Also, the Old Man was REALLY loud, and the mummy didn't have a vocal track. Was that way until 2007, as best I can tell. Also, if you listen REALLY carefully, you can barely hear the "La-da" singer track by the Hearse, still lurking around in the late 90s. This was a graveyard vocal removed from Disneyland for some reason and some folks are obsessed with it.

Alright, let's hop a plane over to California for one last bit of Mansion-y goodness.


Again, this was a short-lived incarnation of the Mansion. A 1995 refurbishment introduced changes to the Seance Room and Attic, as well as the red wallpaper in the stretch room (which I've always preferred) and an upgraded sound system. Many of these changes were subsequently removed by further changes in 2005, meaning it's increasingly difficult to find good versions of this incarnation of the ride.

The "I Do" version of the Attic has always struck me as a pretty good middle ground between keeping the popups and decreasing the intensity of the scene. Interestingly, in this version of the scene the popups rose one at a time, from the back of the scene to the front. I'm fairly certain that the first guy in the hatbox right by the entrance was supposed to come up every time another one did, but he appears to be broken on this day. Sadly, this pattern did make it possible to go thru the whole scene and not see a single popup. I know because I accomplished this feat more than once in 2003. Videos from the early 90s do show the pops all rising at once, as they did at Magic Kingdom, so perhaps starting in the 90s Imagineering began exploring ways of lowering the intensity of the Attic.

The two other notable changes occur nearer the start of the ride. Imagineering has imported the "Leota tilty table" effect designed for Phantom Manor, which I've never liked all that much. It's fine in Phantom Manor because there isn't much else going on it that room, which I'm fairly sure has a smaller diameter circle around Leota anyhow. I think the "flying Leota" used at Disneyland and Magic Kingdom is a much better upgrade to the scene.

The other change is the reintroduction of some Ghost Host dialogue in the Corridor of Doors. Supposedly the attraction opened with this in 1969 and it was removed a few months later, perhaps as part of the same refurbishment which saw them move the bride and deal with cellar flooding. I've never liked these lines, and was sort of afraid they would introduce them to Magic Kingdom in 2007 as part of that refurbishment. However, I can see how they help keep the Ghost Host more of a participant in the attraction during Disneyland's shorter ride, because without them he gets you on the ride, commands you to listen, then leaves a minute later!

Also, I like and miss that "Dead End!" sign outside the Unload area.

When we talk about Disneyland and Magic Kingdom, especially on sites like these, it can be so fun to dig into the history and details of the places that we forget that they're constantly changing, in ways big and small. Time races by regardless, and now that the mere look of analog video is nostalgic, I hope these small documents of a time long since past are helpful or at least fun. Everyone stay healthy and let's hope for a return trip through the Mansion soon!

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Looking for more spooky fun? Head on over to our Haunted Mansion Hub Page, or check out this index of articles on Walt Disney World History!

Friday, October 12, 2018

Magic Kingdom in Early 1972

Let's take a break this month and enjoy some vintage photography.

I don't do this sort of thing all that often, not only because it's fairly time consuming, but most often vintage vacation slides aren't all that great. There's almost certain to be a wide array of throughly mediocre parade and Jungle Cruise shots, and what with the state of photography until the late 80s, most often blurry or out of focus.

But sometimes you luck out, and you come across a batch of slides not only properly exposed and well framed, but which capture interesting and relevant details of the parks, and this is what I have for you today. I bought these slides from Mike Lee, who had given up on properly digitally scanning them, and after sorting out all of the various vacation trips into neat categories it was clear these were both ambitious and interesting. Let's take a look.


We first encounter our heroes in the Hub, where they are preparing for the day.


This shot provides not only an excellent view into the vacant rear expanse of tomorrowland, but the light catches on the waterfall just right and really drives home how cool those must have looked when they were operating properly. Within a few months Disney would drain these and install little bumps all down the surface of the falls to make the water more visible, which really only had the effect of getting everything around them wet. But in the first months of 1972, you can really see this feature working properly.

The Grand Prix was their only shot in Tomorrowland.


There probably isn't a worse attraction boarding area at Magic Kingdom, then or now. In 1973, the attraction would be refurbished and murals would be added to those plain rear walls. Every so often, I see a photo like this that reminds me that the boarding area's sole decorative embellishment - that car on a tiny pedestal along the rear wall - has been there fire nearly five decades.

Up until the Indy car sponsorship of the 90s, the spotter on the elevated platform would wave a big checkered flag and everyone would pull out of the load area at once, which was a cool touch. I guess in defense of the Grand Prix, real life race tracks aren't very attractive either.

On to Fantasyland, with some fun character shots.


You can tell this is an early 1972 set because throughout our heroes are posing holding the large fold-out Magic Kingdom map. The first GAF Guide was not printed until Spring 1972, so early visitors either had to spring for the large fold-out wall map or use the map printed in Walt Disney World News.

Here's Kids of the Kingdom performing at Fantasy Faire. At this point they may still have been known as The Kids Next Door.


This is the exact lineup of performers who also appear at The Top of the World at the end of The Magic of Walt Disney World, which I think is pretty cool.

Fantasy Faire was a bandstand with a raising and lowering stage, exactly like the one still in use at Disneyland Tomorrowland. Anybody who insists that the Haunted Mansion's stretching rooms had to be redesigned to go up due to the water table, remind them that Fantasy Faire and Tomorrowland Terrace used identical Otis piston elevator platforms in 1971.

Fantasy Faire continued to host performing groups and stage shows until it was demolished to make way for Ariel's Grotto in 1994, which itself was demolished for New Fantasyland in 2009.

On to Liberty Square!


I'm not sure when the stocks were widened to allow you to stick your head in them, probably within the first few months after opening. If there any Disney thing that's been more widely copied than this simple gag?

If you look waaaaay in the background, you can see the white construction wall surrounding the Frontierland Train Station.


The Haunted Mansion's rain canopy would not begin installation until March or April 1972.


I love these early shot of the Mansion way out on the edge of nothing. The glass windows were originally red, but they were changed at some point early on. When the facade was rebuilt in 2016, they brought the red panes back, which I thought was a great touch.


Here's a rare view from the line for the Hall of Presidents! This is around the west side of the building, between the colonial home facades and the "village green". The green would be partially removed to build the covered waiting area later that year, and fully removed to be replaced by the current circular planters and tables by 1980.

Off to Adventureland...


If you don't recognize this band stand, I posted a lot of information about it earlier this year.



Standing in line for the Jungle Cruise. Notice that Disney has split the courtyard with benches and trash cans, forcing exiting traffic to proceed up the hill towards the Treehouse. You can also see those butane torches that used to burn all over Adventureland. I remember them lasting until the late 90s, but I'm not sure when they went away for good.

The photos from the Jungle Cruise trip was nearly a total bust, underexposed and uninteresting, though there is this evocative shot of Schweitzer Falls from the rear of the boat:


But not all was a loss, because our heroes stopped to pose for this superb shot of the drumming tikis, the best of its type I've ever seen:


It looks like it's astro-turf on the ground around the tikis. This would be relocated nearer the Tiki Room in just a few months, but it does look really fun to go into this circle. Marc Davis was a very underrated designer of simple interactive elements.


Over at the Tropical Serenade, it's February or March 1972 and still no Barker Bird. I believe it was somebody in Operations who made the call to add him to draw attendance to the show; it was definitely in place by June 1972.


Nearby, Country Bear Jamboree is the runaway success of Magic Kingdom! One interesting but little-reported detail is that originally, Tropical Serenade was an E-Ticket and Country Bear Jamboree was a D-Ticket... until January 1972, when the ticket prices of the two attractions switched! Hall of Presidents and Mickey Mouse Revue did the same thing at the same time, for pretty much the same reason.


I love this shot. I've seen hundreds of vacation slides and only these folks thought to photograph that indelible part of any theme park trip - waiting in line. Entertainment guides from early 1972 call these folks the "Mariachi Band", although the 1972 "A Musical Souvenir of Walt Disney World's Magic Kingdom" lists them as Mariachi Chapparal. The group that performed at the Contemporary was officially known as Los Gallos, but they probably shared personnel.

The facades of both Bear Band and Jungle Cruise were intended to house performing groups in this way, although the Adventureland Steel Band would only perform above Jungle Cruise for one day before being moved elsewhere. I've also seen a "Safari Band" performing on the veranda above the Juice Bar at the entrance to Adventureland. I think this is a very clever way to provide musical entertainment without having to stop the park in its tracks.


It's getting late at Magic Kingdom and the lights are on now, so after a brief visit with Brer Fox and Brer Bear it's time to head back home on the monorail.


Thanks for joining our unnamed heroes on their adventure through Magic Kingdom as it was almost 45 years ago, and thanks to our heroes for thinking to take such fun, interesting photographs! I have a few other similar posts on this site's Walt Disney World History Hub, so if you enjoyed this there's more to be seen out there! until next time!

Friday, July 13, 2018

A Personal Magic Kingdom Wish List

One of the troubles with writing a blog like this is that although the posts that I push out onto it stay there to be read in the future, one can't go back even a few years without immediately starting to find ideas and assumptions that I wouldn't make today. Passport to Dreams has been a terrific forum for me to clarify thoughts and reach conclusions about things, but the whole trouble is that the more you know, the more you're positive that you don't know, and I think anything written before around 2010 or 2011 these days is a little suspect.

For example, talking to others and doing my own research into the Walt Disney World of the past has permanently undermined my faith in personal nostalgia. It doesn't take too much digging to find opinions of those fans that preceded you that undermine your own; the vocal supporters of If You Had Wings have all but buried the internet legacy of Delta Dreamflight, an attraction I thought highly enough of to make lyrics from it the very title of this blog. But once you start going back even further, to previous generations of fans, the waters become even murkier; how do you reconcile the fact that there are those who feel that the removal of Nature's Wonderland and installation of Big Thunder Mountain permanently ruined Disneyland? There are, presumably, even older fans than that who felt that Disneyland really started to go downhill when comedy elephants were added to the Jungle Cruise.

"I WILL NOT REST UNTIL THE FOUNTAIN AT
THE BASE OF THE SKYWAY PYLON
IS RESTORED" - me in 2003
And yet, and yet. At the same time, I'm now seeing what's happening to the fans of the stuff that came after my glory years. There are those nostalgic for the 1994 Tomorrowland Transit Authority narration, gone since 2009 and which I personally hated. There was, believe it or not, an online furor over the removal of the gaudy 90s decorations inside World of Disney. But it's hard not to look upon such things with a generous eye; after all, I hated when my stuff was removed, and the generations before me hated when their stuff was removed.

And so this post is something I maybe might have written in the early days of this blog in a radically different way. I've been putting it off for years for just such a reason, and only recently have I finally felt like I've made peace with the fact that all of the stuff that was so sacred to my childhood wasn't necessarily integral to that of others', never mind those who are children right now - today (Star Wars fans take note).

Which itself is a long winded way of saying that I feel like I'm finally ready to make this list something other than a long list of demands for the return of every last thing removed from Magic Kingdom since 1990. That is almost certainly what it would have been in 2007, and possibly in 2011. I've seen similar lists from younger folks who want, say, every single thing done to Fantasyland to be recalled and see the clocks turned back nearly exactly as possible to 1971. There are, to be sure, a good smattering of pet peeves to be found, but hopefully balanced with a good amount of experience and a healthy skepticism that not all changes are by definition terrible even if they are not per se terrific.

The one stipulation I've placed is to consign myself to the realm of the reasonably practical with the park as it exists right now. If I were given carte blanche and a limitless budget, I certainly would love to bring back every quaint shop and attraction of Main Street, but I'm also not convinced that would be anything but a largely symbolic victory. Fifty years changes a place and a culture, and it is not my job here to rail against that. So instead I've presented a list of nine reasonably possible alterations that I feel would tangibly improve the Magic Kingdom of 2018.

Tomorrowland Theater Problem

So one of the big problems inherent in the design of Magic Kingdom is that they radically underestimated who would actually show up to the darn thing. Despite the success of Disneyland and the test balloon of the World's Fair, in the end Disney erred on the side of elaborate theater attractions, predicting that Magic Kingdom would attract an older crowd that just wanted to get out of the damn sun.

That's not quite what happened. In order to close the gap between what was on offer and who was there, in the years between 1972 and 1975 Disney promoted some pretty odd things as "thrill" attractions, such as Pirates of the Caribbean and the Star Jets. The problem wouldn't be fully resolved until the 1980 opening of Big Thunder Mountain.

One odd result of of this miscalculation in the 60s is that every single Magic Kingdom area except for Adventureland has a massive theater right at its entrance. This isn't so obvious now, but perhaps no other area is as burdened by this as Tomorrowland. Since the 70s, guests have had to keep walking past two variously unappealing theatre shows to get to the good stuff. Disneyland has always had two similar buildings at its entrance, but at least one of them has always been some sort of ride!

The Circle-vision theater is a bit more flexible due to its size, but the Flight to the Moon space to the north has always been more problematic. Redoing the space into Alien Encounter and then Stitch did not solve the problem, and Disneyland opted out of the whole mess by shuttering their twin theaters and then turning them into a pizza parlor.

After 50 years it's time to admit that enough is enough and abandon the theater concept at the front of Tomorrowland. While the Alien/Stitch building isn't large enough to accommodate a dark ride, what it could accommodate is a lengthy queue, dark ride boarding area, and a few scenes. From there, Disney could wall off the front of Tomorrowland and dig a tunnel connecting the two show buildings, allowing vehicles to travel to the much larger Circle-vision theater space for the bulk of the ride. Riders could enter thru the Stitch building and exit thru the Circle-vision building, which would be pretty cool, I think.

And while we're at it, it's probably time to close the 20-year-old Buzz Lightyear's Space Ranger Spin around the corner. As the oldest and worst of all of the Buzz shooting rides, it's out of place and there's already a Toy Story shooting ride in another park. I'd close and gut the whole thing, perhaps splitting the difference between the Circle-vision space for the two rides.

There could even be a room where the two rides share a show scene - how cool would that be? Imagine seeing two different dark rides interacting with the Peoplemover running above them.

To be clear, I'm not expecting a great new concept dark ride here, but simply any kind of ride would be a better use of the space that what they have now. Have a cute Stitch ride on one side and a Big Hero Six ride on the other. Or perhaps The Cat From Outer Space. Um.... Unidentified Flying Oddball maybe? ....Disney really kinda sucks at creating sci-fi movies, y'know?

Grizzly Hall Rescue

Disney does not know what to do with Country Bear Jamboree, and this is a problem.

Bear Band has always been one of those "you get it or you don't" things, and the fact that things have gotten this bad is not all that surprising. In the days when Disney heavily marketed Country Bears, inside the park and out, the show could make a respectable showing, but now that it's competing with two of the biggest attractions in the park just down the street, people no longer feel like they have time to discover Country Bear Jamboree. Everybody reading this blog probably knows (or has been in the past) one of those people who walked clear by it, never giving it a second thought. When I tell many people that Country Bear Jamboree is one of my favorite things, the incredulous look I get speaks volumes.

But the fact is that those who do go in to see it tend to enjoy it more often than not, and having sat through probably hundreds of showings of the bears, I'm here to tell you: especially in the original 15 minute version, the show flat out works. It's weird for a few minutes, but when audiences finally surrender to its weirdo charms, it always brings down the house. Al Bertino and Marc Davis really knew their stuff. This, coupled with the recent cultural shift away from irony, places CBJ in a position to continue to be a minor favorite.

Notice those words: minor favorite. Disney, for their part, has decided that the problem with Country Bear Jamboree is Country Bear Jamboree, and various efforts have been initiated in the past 15 years to introduce newer country music, or have the bears sing Disney songs, or turn the thing into "American Idol".

But here's the thing, is that you can't make Country Bear Jamboree into the afternoon parade. It's never going to be a massive crowd pleaser, because by its very nature it's very, very weird. Country Bear Jamboree is a cult favorite, except Disney insists on treating it as a box office disappointment. The problem here isn't Country Bear Jamboree, but Disney.

Specifically it's the Disney who has insisted, more and more, that guests turn themselves into type A psychopaths, planning meals, lodging, and even attraction times down to the smallest detail. Given how stressed they've made everyone, and given that the attraction always was sort of a cult item, fewer and fewer guests are going to be in a position to give it a chance.

Disney already tried to fix the problem, by cutting down the show - from 15 minutes to a measly 10. This ignores the problem totally, because it again assumes there this is some wide, popular appear to be extracted from a cult attraction. There isn't, and those who liked it fine as it was are now less likely to stop by, while doing nothing relevant to draw in those new viewers it needs. Given that Disney is now looking at messing with the show again, more catastrophically, it obviously didn't work. It's time to save Grizzly Hall.

Country Bear Jamboree is never going to be the headliner attraction Disney wants it to be, and any further changes risk messing it up even worse than it is already - they don't make Disney like this anymore, and nobody has ever improved on a Marc Davis anything by changing it. Ever. So what if, instead of trying to turn the show into something it isn't, we found a way to change the conversation around it?

If people aren't willing to take the time to see Country Bear Jamboree, then what needs to be addressed is its role as a "value proposition". It's a 10 minute show, inside in the air conditioning, which is a fraction of the time the average guests spends standing outside having a nervous breakdown in the July heat. If they don't see the value proposition in getting out of the heat for any reason, then perhaps they need added incentive.

So my idea is to turn Grizzly Hall into an ice cream parlor.

No, seriously. Imagine taking out the back wall of the lobby so when you enter, you can see into the theater. There's now an old-fashioned saloon bar dispensing soda and ice-cream, and the seating area is the theater. Rip out all of the benches, and have multiple tiers of big comfortable booths with charging stations facing the stage. Oh, and every 30 minutes or so, the show begins!

This way everyone could have everything. Those not interested in the show can come and go as they wish, but those who would enjoy the show but would never otherwise made the time to see it can discover it as an added value to relaxing indoors with some ice cream. And those of us who love the show can "Rent Space" in the theater by buying some food. And, most importantly, the show would finally be turning an actual profit and pulling its weight in the park.

Who knows, maybe with all of those positives we can even get a longer version of the show back.

Ghostly Grievances

Okay, here's some petty stuff. I said I had some, so let's get detailed!

I think the 2007 Haunted Mansion refurb is one of the best Disney attraction redos ever, and secured a future for this beloved attraction. But that doesn't mean everything's exactly perfect. And here are a few of my pet peeves I'd personally love the address about my home away from home.

The first isn't so much a peeve as it is just something I still don't understand. In 2007, the Graveyard vocals were finally fixed and synchronized after about 15 years of being all over the place, which was great. But for some reason, they replaced most of the vocal tracks with new ones!

I don't think the new vocals are awful or anything, but I still don't understand why this was done. I don't even think it dramatically changes the ride experience, but the sheer weirdness of even thinking of doing something like that still just nags at me.

My second grievance is at the start of the attraction. Until 2007, Haunted Mansion kicked off with a slow crawl past some creepy portraits with follow-you eyes. I loved this introduction to the ride, setting to my mind the perfect tone of the house being alive and watching you. I don't think the replacement scene is bad, but what puzzles me is that the portraits were relocated to the barren Load area but the eyes were covered up!

I think if anything the effect would be even better on foot, and give people something to really enjoy while in line to get on the cars. I'm positive that this one isn't WDI's fault, though - I suspect that Operations requested the effect be axed under the belief that such an interactive effect would cause a bottleneck. I'd like to point out that such an effect has worked fine at Disneyland since August 1969 without causing a bottleneck, but given that Ops themselves insist on running the attraction improperly, stuffing far too many people into each Stretch Room and therefore causing a bottleneck, perhaps their wishes shouldn't carry so much weight.

My final gripe is a bigger one, and it has to do with something that I do think negatively affects the attraction. In 1969, Claude Coats was given a chance to re-think the Mansion for Florida, and made a number of improvements which I think make the MK model the definitive version of the attraction.

One of the biggest changes was in the Corridor of Doors, which dramatically improved the impact of the scene. Now lit in oppressive red, the scene was given a visually improved breathing door effect and a new climax, as a dead looking pair of hands are prying the top of the final door off its hinges. To my young mind this was an iconographic high point of the attraction, a moment where it really felt like the Haunted Mansion was a direct and immediate threat.


It also greatly improves the end of the scene. At Disneyland, few guests notice the last breathing door on the left because their attention has been directed off to the right. When the Doombuggies pivot past the final door and turn to face the clock, most people naturally keep looking straight ahead instead off looking down to see the bulging effect. Moving the main punctuation up to the top of the door simply stages the effect where most are prepared to see it, and also prepares you to be looking up in time to see the clock. The effect was a sudden, startling flash as you realize that the ghosts are getting ever nearer to you.

Well, in 2007 they removed the red lights - and they removed the hands. I was told at the time that an executive inside WDI decreed that no ghosts should be seen before Madame Leota summons them, to which I say fine - but that also means you've gotta take the hands off the coffin a few feet away. Personally I think the hands were a great touch, and as something drawn by Marc Davis and okayed by Claude Coats, I trust the opinions of those guys more than anyone else. I'm resigned to never seeing the blood red lighting again, but let's bring back the hands, please?

Tokyo's version shows how the gag looked in context, video by LMG_Vids

Oh, and you know the changing portrait in the Foyer? It's projected from the rear, and bounced off a mirror, meaning it's flipped twice and is seen from the right way around from the guest side. In 2007, somebody forgot about this, and flipped it to account for the rear projection, but not the mirror. He's been facing the wrong way for 11 years.

Pirates' Slow Slide Into Incoherence

One thing that I feel gets short attention in Disney circles is the role of Walt Disney and his studio in the cycle of American art we retrospectively call the Golden Age of Hollywood. Many elements of this man's career that seem incomprehensible to those of us looking back eight decades later are rather typical if we compare him to the likes of Daryl Zanuck or Louis B Mayer. The thing is, without certain contexts, we run the risk of making too much hay out of something that the larger culture of the era took for granted. And one of those facts of life of making movies once upon a time was the Production Code.

The Production Code was the result of one of those times where society is struggling with the normative changes brought about by a booming but still young Industry. Because Cinema was a media form that could reach such groups as women, children, and immigrants, the result was a morals panic in 1922 and again in 1934, each time bringing new standards for motion picture producers to abide by and increasingly strict controls.

Because Disney produced animated cartoons - not musicals and crime pictures - the influence of the Code is rarely discussed in relationship to his productions. But it was such a pervasive influence on popular culture that it created norms which would have seemed so obvious to not even be worthy of mention. And in the case of criminal behavior, the Production Code is entirely clear: if you break the law, you've got to pay the consequences. Usually this simply meant killing off the villain at the film's end in a way which seemed either accidental or coming about of their own doing. This is why so many classic Disney villains fall to their deaths: the hero really couldn't just outright kill them without needing to, under the Code, be killed off themselves.

Which is really one way of saying that the Morality Play construct of Pirates of the Caribbean, rather than being some grand artistic statement as it's been made out to be by writers such as this one here, may not have even been a consideration in 1966. Pirates were bad guys, so they must come to a bad end. And for audiences and storytellers who grew up during the enforcement of the code, it would have been simply a matter of course to be concerned with depicting this: of course the pirates must die, it's simply the way it is done!

But that's only half of the story. Come now and let's jump forward in time about forty years, when a new Pirates of the Caribbean is being created that caters to the expectations of a new audience.

This audience has grown up accustomed to films where the main characters may be not all that sympathetic and where evil is not always punished. For this audience, it makes sense to present pirates not as criminals, but as fantastical creatures from a storybook come to life. But more than anything there's one concept which the entirety of this new Pirates will be staked on: the notion of the anti-hero - a character type not seen in a single Disney film of the classic era.

And that, more than anything, is the thing which totally disrupts Pirates of the Caribbean, and why Jack Sparrow seems to so totally change the meaning of the attraction. The entire concept of the Pirates of the Caribbean attraction is that piracy is bad and immoral and crimes will be punished, whether that be exploding in a burning warehouse, being stabbed over a treasure chest, or slowly dying in a cave full of pilfered treasure. But the mere existence of Captain Jack Sparrow suddenly turns a clean, clear group of villains into a group of villains where... some of them? Aren't bad either?

Add to this the fact that Barbossa, a fairly clear cut bad guy in the first film, himself returned in later films as a Jack Sparrow-esque antihero and is depicted as actually leading the band of Pirates that attack the town on-ride. Instead of getting the feeling that these crimes are being created by a disrupting force, identifying characters audiences have already accepted in other media forms as the driving characters in the story necessarily changes the inflection of the actions.

And then there's the merchandising, which regrettably plays a role in all of this too. Now to be clear, it's not like Disney hasn't always been selling pirate hats and swords and letting children buy them and run around the park pretending to stab each other. I was purchased a tiny metal pirate gun when I was five and I used it to shoot all of the animals on the Jungle Cruise. Kids will be kids. However, for a long time Disney has really been pushing the angle of "join the crew", no more so that at The Pirate's League, where boys and girls can be made up into pirates and pirate-princesses or mermaids. There's also an interactive Adventureland game where you band together with Jack Sparrow to search for treasure. The emphasis, time and time and time again, is on joining the crew, the same crew that we can see on the ride burning down a city!

The moment you back away from the position that the ride was designed under - that pirates are bad news - is the moment when you then open up the possibility for debate of "well if the Pirates are such fascinating fantastical beings, then why are they doing such awful things?" and that's when you start losing the heart of the ride. Are we supposed to admire the pirates? Are they heroes or villains?

It's clear that WDI's position is that instead of a morality play, Pirates of the Caribbean is an action-adventure, an action-adventure to fit with the popular action-adventure films of its era. Jack Sparrow is like a layer of sweet frosting plopped on top of this brooding atmospheric rock. It may make it more fun, but it doesn't mean its a cupcake.

I think the Magic Kingdom version is nearer to that action-adventure than the others, and pretty much always has been. But if they're going to commit to that tone, then more work needs to be done not only to clarify who exactly is supposed to be the good guys and who is supposed to be the bad guys, but how all of this fits together.

I'd do this by bringing back a new version of the Blackbeard captain in Bombardment Bay and losing all of the mentions of Jack Sparrow in the well scene. You can then take Jack Sparrow out of the well scene and move him upstairs, near the start of the ride, where he can establish that he's looking for the gold - a motivation consistent with his character in the films - and perhaps hint that the caverns are haunted. If the queue were then re-worked to make it clear that you are in a fort and the pirates are coming to attack the town, then we could have an unbroken chain of action from the start of the ride to the end. Add some exciting music to the exit and you've got an action ride.

Of course the real question is whether at this point it's worth redoing the ride to better present the film material at all. Prior to the 2006 reform, Jack Sparrow mania was at a fever pitch, but already the films have receded from the public eye. WDI removed the Davy Jones waterfall from Disneyland this past year, and I wouldn't be surprised to see most of the film materials slowly being phased out over the next decade. It may seem like commerce beats art more often than not, but one nice thing about art is that it tends to last and last while profits fade.

At a bare minimum, MK Pirates needs help on its setup. The current attraction gives no real hint that you're supposed to be entering a fort being attacked by pirates, and the loss of the firing roof cannons does nothing to help this. Additionally, the queue was redone in 2006 and the Glendale-based design team slapped the Pirates Overture music all over the entire queue, totally messing up the creepy tone that had been established since opening day and drowning out the dialogue establishing that the pirates are coming to attack further into the queue. Since the roof cannons were refurbished to make them part of the Jack Sparrow game, turning those on a constant loop, returning the "Pirates Arcade" music to just the entrance tunnel, and turning up the volume of the queue dialogue are three 100% free things WDI could do tomorrow to improve the front part of that attraction.

Consider the Background

Given that I'm pretty well known for this these days maybe this isn't so surprising but I really wish somebody would sit down and rethink the area music at Magic Kingdom from the ground up. I don't think parks per se need to constantly be evaluating their musical background, but Magic Kingdom has overall made fairly few changes to the locations and kinds of music they play since the 1990s, and I think this can lead to bad "legacy" changes sticking around longer than necessary.

For instance, all of watercraft that ply Bay Lake and Seven Seas Lagoon are trapped in the early-00s "Radio Disney" mode, and the result is I think fairly embarrassing. Relaxed instrumentals and perhaps ocean-going music really would do a better job setting the atmosphere for these minor vehicles. Similarly, especially given that new ones are supposedly en route, not playing up-tempo music on the monorails is really a lost opportunity. These sort of minor improvements can really help set expectations and pace the experience, so you don't have the absurd juxtaposition of, say, playing 90s pop covers on a ferry boat that moves at a snail's pace.

Similarly, I think Magic Kingdom overall needs a total rethink in the sound department. Some areas, like Liberty Square, Frontierland, Tomorrowland, or the Tangled bathrooms, are perfectly fine, while others I think really could be improved with new music selections. Given that the expanded Hub area seems to belong as much to Fantasyland as Main Street, stately music would go a long way towards improving the feeling of that area. Similarly, Cinderella Castle has been playing the Disneyland Paris castle area loop since at least the mid-90s, and for that castle the choice is entirely wrong. For the first 20 years, Cinderella Castle played a short vocal version of "A Dream Is A Wish Your Heart Makes", and all it takes is a trip to Tokyo Disneyland to hear what an impact that track has in situ.

In other cases, I think less music would be just as effective. Frontierland can keep its upbeat Western music around the entrance, but there's an opportunity here to create a more dynamic soundscape, perhaps with plunked banjos or honky tonk pianos coming from upstairs windows. How cool would it be to walk along the Rivers of America at night and hear the crickets and frogs of the Mississippi instead of the hum of Florida cicadas?

Similarly, Adventureland has been playing upbeat drumming and steel drum music since 1993, another track taken over wholesale from Disneyland Paris, and it does nothing to set the tone. Languid exotica music as well as some strategically placed speakers on the landscaped hill across the moat playing jungle bird calls would really bring the area to life, setting the correct mood of mystery that's being missed right now.

To be abundantly clear here, I don't think every track needs to be changed at Magic Kingdom, never mind changed back to what it was in the 70s and 80s. There's plenty of places where what's playing there now is as good or better than what was used there before, such as Tomorrowland. And while I'd jump at a chance to return the WEDway music to its ride, I think the 2003 Tomorrowland music does such a good job setting the correct tone that there's no need to change it again. But there's other areas of the park where the design of the area says one thing and the music says another, and I think bringing those into closer harmony would really improve things for everybody.

To give just one more example, MGM / Hollywood Studios recently had the entire entrance of that park totally redone from a musical perspective with an integrated "vision", and the effort made a huge difference. Music can improve or detract even when the design of a park remains static, but I think Magic Kingdom feels like a very different place than it did even ten years ago, so there's a real opportunity to improve here.

That Dumb Hub Stage

Yes, it's back. Already my number one remaining complaint about this park, I still think the Hub Stage is a terrible, terrible decision, and on top of that, doesn't even make much sense for the theme park built in Florida. Do people really enjoy standing in the absolutely merciless sun to watch the 30 minute long shows that happen here?

A few years back, Disney announced they were going to build a new indoor theater off Main Street, a decision I applauded. The project hasn't moved forward, leading to online rumors of cancellation. I really do think that, given the choice between standing out in the sun and sitting indoors to watch a Mickey Mouse show, most guests will choose the latter. Given all of this, I'm hopeful that the Main Street Theater is simply delayed, or will return in a better form, and that once open it will start reducing Entertainment's absurd reliance on a hub stage. I think the hub stage would be a nice venue for band performances, or seasonal events, but it's time to stop pretending that this dreary slab of fiberglass is remotely an appropriate location for staging increasingly long and elaborate shows.

If nothing else, if the number of shows on the Hub stage were even at a bare minimum halved, this would allow time for Operations to bring out those Main Street Vehicles, which Magic Kingdom's Main Street hurts for badly. If it were up to me to start from scratch I'd lose the Hub stage permanently and build a theater facing the castle where the poorly-utilized Tomorrowland Terrace Noodle Station is, but really any move forward on this totally senseless arrangement is a good one.

Restore the Peddlar's Passage

Did you know that Liberty Square had two of its buildings cut fairly late in the game? They were right across from each other, near the Riverboat Landing, and while one of these has received its very own write-up on this blog nearly ten (ack) years ago, it's the one across the way that I'd like to focus on here.



The north side lost building of Liberty Square (above) was originally intended to feature artisan crafts like woodworking and blacksmithing, and when it was cut, designers replaced it with a short-lived open green space. This stuck around for maybe a full year total, when the constant out of control queue for the Hall of Presidents required that the south half of it be turned into a covered queue for the attraction. It stayed like this for some time until the grass was paved over and replaced with a bunch of circular planters, which is the arrangement that's still there to this day. Over the years it's hosted various popcorn wagons and merchandise options, before settling into its current role as an outdoor food market circa 2002.

So here's an situation where Magic Kingdom has been utilizing a building they have no real need of, a covered queue with an open air network of umbrellas and random tables, for a perfectly good purpose, but due to the very nature of its temporary setup, not doing it as well as it could be done. And here's the thing: there's already a 100% attractive structure that was designed 50 years ago by John Hench and Herbert Ryman that's just sitting in their archives unused.

So what I'd do is pull the blueprints, make the necessary adjustments for modern accessibility, and put it up on the spot of the old queue and circular planters. The same food options can be offered in the interior space, with the added benefit of not needing to operate at reduced capacity when it rains every day.


Oh, but the thing is that the design benefits to Liberty Square would be huge. Designed to resemble a charming series of colonial cottages very much like the ones behind the Liberty Tree, it would restore one of the biggest cuts to the design of Liberty Square when the building got the axe: the narrow, atmospheric alley that was supposed to run between the side of the building and the Hall of Presidents, an area called the Peddlar's Passage. Liberty Square has always been charming, but imagine an opportunity to bring back an intimate alley from the designers of New Orleans Square that was lost for 50 years while also serving to improve an existing problem area in a way that Disney is actually honestly prepared to spend money on these days. The blueprints exist in the Archives in Glendale. This could be real.

The Rivers of America and Railroad

I long ago decided that I really have no interest in working for Imagineering, so for those of you who do and are fighting the good fight: I salute you. But if I could join and do just one thing, one single thing I'm absolutely chomping at the bit to redesign isn't a new Horizons or Mr Toad or Journey Into Imagination, it's the Rivers of America and Walt Disney World Railroad at Magic Kingdom.

The Railroad in particular has always been a real wasted opportunity at Walt Disney World, although I do prefer it to the slightly more elaborate Railroad in Paris, which never quite creates the feeling of removal that makes the WDWRR so interesting. Pretty much all of the railroad rides except for Florida's is landlocked, and as a longtime Magic Kingdom rider I find something evocative about riding the rails at night, where the forest surrounding the back of the park really feels endless. As a result my redesign of the Railroad would probably be vastly simpler than most: just a few simple gags here and there to keep interest high without spoiling the atmosphere. I'd for sure send the train through a new tunnel which would block out that terrible overpass on the edge of Fantasyland, I'd also theme the rear of the Pirates of the Caribbean show building that everybody sees plain as day before the tunnel, but the rest would be simple atmosphere building stuff.

For instance, it would be nice to see a jungle animal or two as we pass through the "outskirts of Adventureland", and I think Disney missed a huge opportunity when they cut up the plane from The Great Movie Ride into pieces and tossed it out instead of moving it to sit alongside the railroad tracks for clever visitors to ride the Jungle Cruise and finds its rear half.

The back stretch of Magic Kingdom has always just been sort of a nothing area, and in the early days this was even presented as "a view of untouched Florida". Today it's seen more as "the outskirts of Fantasyland", which is absurd, but if that's what it is, that's what it should look like. I'd move the rattlesnake and frog-on-a-stump vignettes to be nearer to the Frontierland area, nearer to the Indian village, and do something with the idea that Fantasyland is somehow supposed to be nearby. Perhaps some fantastical boats plying the retention pond, or, to play into the idea that this its way outside the "nice" areas of Fantasyland, some crumbling castle walls would add a sense of romance and mystery.

The tunnel that goes under the overpass could be claimed to be part of the mine of the Seven Dwarfs, and have a jeweled forced perspective tunnel that leads off in the direction of the new coaster. Another approach that would be interesting is to imply that the villains hang out way outside here; Stromboli's wagon parked alongside the river or Prince John's carriage from Robin Hood would be a cool touch. Honestly, the area's so green and underpopulated that it would be super cool to pass by Robin and Little John hanging out around their camp.

Past Tomorrowland, the Railroad provides views of the Seven Seas Lagoon and the Contemporary, making it the only castle park to really try to integrate the railroad, park, and resort area into one scenic view, but I've always thought more of an effort to imply that we're getting closer to Main Street, and that the Main Street Citizens come hang out here, would be cool. It can be something as simple as a Model T Ford parked underneath a tree with a picnic set up.

Nice shot of the boat, but don't forget the "dangerous" floating logs!
I feel that the Rivers of America needs far less work, although an extensive re-landscaping would be great. The real trouble with the Rivers of America is that a "hazard" scene was removed in 1972, although the ride has continued to pretend that this part of the River is somehow dangerous. Originally the scene was a bunch of branches sticking up out of the river (left), a detail lifted from Mark Twain's Life on the Mississippi. The branches went away almost immediately, and since then they're been pretending that underwater shoals are the reason we're supposed to be concerned. The trouble is that underwater shoals look like nothing, whereas branches are at least a good visual indicator of a threat, so the scene doesn't work at all. Something needs to be installed to look at between the Burial Ground and Pirate's Cave, and additionally I've always felt that expanded propping along the shoreline of the Haunted Mansion was a missed and obvious opportunity.

Another thing I'd like to do is install a number a "show" boats in the river alongside Liberty square, to better carry the idea that it and Frontierland and supposed to be bustling port towns. This idea went away when the Keelboats did, but some prop tall-masted ships sitting alongside the docks of Liberty Square would really tie together the north part of the land. Oh, and of course, something needs to be done about that burning cabin. I don't care if it never burns again, but it needs to be fixed up and turned into something attractive to look at if that's the case.

This has been a longwinded and fanciful ramble, perhaps more than any other in this list but I think it's nice to point out that even without a Primeval World diorama and fancy Star War-blocking waterfalls, there's no reason why simple additions couldn't turn both of these attractions into real winners.

And One Last

Okay, one last petty one. I love Magic Kingdom Small World, and I don't care if you don't like it, or think that Disneyland's is better. I love this ride. But in the otherwise excellent 2005 refurbishment, why on earth would they remove this absolute masterpiece of a visual gag from the final scene?



You laughed, admit it. It's still funny. Bring it back.

If you enjoy long winded design essays like these, then you should check out our Theme Park Theory Hub Page, where there's a lot more like this. Thanks for stopping by!