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Friday, August 21, 2020

Harold's Lost World of Snow


"It will be going the same speed it always has, but it will seem faster."
- John Hench, Disneyland Line, December 1977

In 2003, I took my first trip to Disneyland, and Disneyland is one of those places that rewires the way you think. Besides absolutely taking my head off and stuffing it back on in a new way thanks to their incredible Pirates of the Caribbean - still my favorite ride ever - I discovered one of the great loves of my life: the Matterhorn Bobsleds.

I've spent a long time thinking about the Matterhorn, and a long time riding it, and it's one of those rides where I find my ardor for the experience cannot be contained by a logically structured essay. I suspect many folks are the same way about certain things: they can't say why they like it so much, but they do. I probably have never loved a roller coaster more than I love the Matterhorn, which says a lot about my priorities.

For one, comfort isn't one of them. The Matterhorn was rough in 2003, and after installing new bobsleds apparently made out of pottery and saran wrap in 2012, it got rougher. Those 70s Arrow Development sleds didn't seem to sit as low to the track and had better shock absorption, but the 2012 bobsleds are like a gigantic speaker pushing vibrations right up into your posterior. I haven't really cared; I've kept riding the thing, my feet pushed into the nose of the car, my hands gripping the handle bars, body tense and ready to absorb the pain.

I do it not because the Matterhorn is a great rollercoaster, or even because it's a landmark roller coaster. The Matterhorn, along with the 1975 Space Mountain, shakes you like a rag doll, which modern coaster enthusiasts absolutely do not like. They prefer their terror to come from drops and g forces, not being rocked around like a dead cat in a barrel being sent over Niagara Falls. As I said, I don't much care for roller coasters. I love the Matterhorn not at all because it's a coaster, but because it's an amazing experience, and there's only one of them in the world.

It's hard to say how much I would have liked the 1959 Matterhorn, with its hollow interior. What can be said is that the decision to enclose a roller coaster inside of an artificial mountain is one of those Walt Disney ideas which has become so ubiquitous in our culture that it is almost impossible to imagine a world where it does not exist. I'm fairly certain Walt got the idea from the Rutschebanen at Tivoli, a sort of scenic railway that dashes in and out of a scenic alpine mountain (with a fake cow in a field on top!). But as usual at Disneyland, the scale of the effort and the decision to combine it with a world famous peak made all the difference. The Matterhorn turned the idea of a fiberglass mountain into a genre, and Space Mountain would make it into an institution.

There is also just something about the other-worldlyness of the Matterhorn that works in some impossible to articulate way. The way it rises up and hooks with the little shadow just under its peak added by Fred Joerger - the way it hangs there against the hazy California sky, seemingly always further away than it really is. You can walk all the way around it, something you cannot do with any other stateside Disney mountain. That fact, and its central location, transforms the Matterhorn into something that exists for the pleasure of everyone, even those who do not ride. This is landmark design for pleasure, and it's been repeated endlessly since - I'm certain that the size and dreamy unreality of the Matterhorn is the basis for the height and effect of Cinderella Castle in Florida, for instance.



And yet all of that is literally just on the surface, what was put there in 1959. What I really love is the 1978 version, which in my opinion is an absolute stone classic in how to perfectly structure a themed experience, and do it so simply it's almost subliminal.

Storytelling in three dimensions is hard, and even harder because it rarely needs to conform to dramatic beats. Instead it could be said that most successful rides need to introduce a dramatic situation directly involving riders, then build and riff on that situation in a variety of interesting ways. Riding bobsleds down a fake mountain is pretty interesting already, but the wrinkle of introducing a rampaging monster really pushes the Matterhorn over the top. The idea supposedly goes back to Walt Disney, but how easily it could have turned out wrong.

Lets begin on the approach to the Matterhorn from the Hub. As we draw near, there is a surprise: the trees part, and a huge waterfall comes into view. The waterfall instantly suggests that there is going to be more going on in the Matterhorn than we expect, yet the Matterhorn looks picturesque, inviting with its alpine trees and flowers. A mountain stream winds around the base of the mountain, which somehow looks like cold mountain water thanks to the contrasting landscape around it.

Yet thats not quite the whole story. The whole top of the mountain is open, effectively turning its upper echelons into a gigantic loudspeaker which bellows out the unearthly roars of its resident monster. Even less comforting is the whistling wind which can be heard everywhere around it. This is the introduction of the dramatic conflict of the ride; the Matterhorn looks peaceful, welcoming, and charming, but.....

For my money no other theme park deployment of this concept comes even close to the raw elemental energy of this juxtaposition - the Matterhorn looks welcoming and inviting while also warning you to stay away. In the 70s, WED did a lot of this sort of stuff, and perhaps the wolf howl that emenates from the Florida Haunted Mansion and the booming cannons which once heralded the facade of Pirates of the Caribbean are predecessors. But those were really just atmosphere, whereas the approach to the Matterhorn initiates the dramatic conflict which will inform your entire experience: what's gotten into the Matterhorn?

The 1978 Matterhorn operated on the principle of suspense, and so the dramatic thrust of the story (will I escape?) mapped perfectly onto the build and release inherent in all coasters. This was an experience where the physical sensations of being on a coaster really meant something. The slow approach, the cheerful yodeling music, the wait at the bottom of the mountain ready to be released into the pitch black interior all built up anticipation. Of course all rides create anticipation, but the cheerful gemutlicheit of the Alpine landscape had an edge to it thanks to those unearthly roars.

The fact that the ride was going to be scary was announced instantly by the lift hill's perpetual gloom. The long monster roars were interspersed with screaming sounds, supplied by a speaker. The suspense of the lift hill is briefly released once the bobsleds peak and slowly begin to head downhill, then replaced with another kind of suspense. One of the best Disney jump scares of all time - the glowing eyes in the dark - illuminate with a ferocious roar, and now the rest of the ride is a long downhill slide where you are never entirely sure where the Snowman will be next. I've been on the Matterhorn probably a hundred times and I still sometimes forget exactly where the second Harold is.


Harold is one of the best designed theme park monsters of all time. The original design is a perfect distillation of a monster; long white hair offsets his blue face and hands, defining a fierce looking body shape as a silhouette, instantly comprehensible as a threat. Long hair above the eyes de-emphasizes the forehead, making the creature seem less human. Two thirds of the face is an open mouth full of teeth, the white teeth highlighted against the dark scream of a face. The nose is tiny, almost invisible, and the eyes are asymmetrical, making the yeti seem fantastical, an appropriate resident of Fantasyland. Harold was literally reaching hands, a mouth full of teeth, glowing red eyes, and almost nothing else.

But the thing is, nothing else was needed. Under the best circumstances you could get maybe 5 seconds to look at him, and those key elements: mouth, red eyes, reaching hand read perfectly from a speeding bobsled. As Ken Andersen told the E Ticket in 1993:
"You didn't need a lot of animation because you were moving. You were moving so darn fast that what you did was supply the movement for the characters."
That was the brilliance of Harold: he hardly moved, but he looked and felt alive. The long downhill escape, as well as his sudden reappearance, caused riders to fill in with their imaginations far more than was really going on.  More than any mountain-dwelling monster who has suceeded him, Harold really felt like he was chasing you, popping through secret caves and dashing down rock wall faces in an effort to cut you off. The physical structure of the ride itself worked perfectly to put you off the wrong foot; was that roar coming from ahead of or behind me?

The Matterhorn was a long build of suspense, followed by a chase down to the bottom, the splash of the glacial pond the release of the tension. Compared to the Matterhorn, Big Thunder was one damn thing after another and Space Mountain was just weirdness, but the Matterhorn felt like real peril, and it was peril created with some light-up eyes and three figures that moved only just enough to create a sense of motion. It was, in its own way, brilliant.

I didn't really start to understand just how good the Matterhorn was until Expedition Everest opened at Animal Kingdom a few years later. I admit that the Matterhorn created in me false expectations of a suspenseful, "boo" kind of experience, which Everest really isn't. Beautifully mounted, the attraction doesn't introduce its dramatic conflict until over a minute into a three minute ride. It's nearly another minute until we see the shadow of the Yeti, who honestly seems more interested in tearing up railroad tracks than chasing riders, and there's a final confrontation mere seconds before the ride ends. But the real thing that I couldn't believe when I rode Everest in previews, the thing I walked off the ride saying, is that the multi-million dollar yeti was gone by so fast you could barely register that he moved at all. Fusty old Harold inside the Matterhorn gave just about as good of a show at a fraction of the cost, and his mountain had actual caverns inside it!


For my money, Disneyland's new Snowman figure has the same issue. He looks terrifically fierce, and he snarls and lunges at the cars, but the pure, streamlined, communicative power of that goofy 1978 figure has been lost. The new figure has a visible forehead, which makes him look a bit more human, and his mouth opens and closes, a detail often lost because you're by him way too fast. He seems almost realistic, and to me this makes the new Snowman less visually appealing, less like an appropriate resident of Fantasyland.

But really the biggest issue is that those reaching hands are gone. The new Snowman is grabbing the ice wall around him like he's climbing out of a cave, but that image of him reaching for the cars was really important. Look at the silhouettes; there's no comparison.


The new guy seems like less of a threat; when you pass him a second time, he's twisted around to the side as if he isn't even expecting you to come upon him. He's louder, and he looks meaner, but its harder to feel like he's really and truly out to get you.

The trouble is that the window of comprehension for understanding something you coast by in a bobsled can be measured in micro-seconds, and the new Snowman just doesn't cut it. Blaine Gibson had fully absorbed this fact of theme park life and was a master at sculpting figures just the correct side of impossible to read in a flash. Think of all the figures in Pirates of the Caribbean, sculpted in mid-smile or mid-scowl. Think of the Hitch-hiking Ghosts, with their hugely exaggerated extended thumbs.

Think of how much artistic skill it takes to correctly draw attention to something as small as a thumb.

Blaine sculpted Harold's scowling face in a permanent scream for a reason, and he gave him huge reaching hands for a reason, and grossly exaggerated their size so you couldn't miss them. That version of the Matterhorn's monster was fit for the job.

On a similar track, the same team in 2015 removed the ice crystal scene and replaced it with a new hoard of destroyed Matterhorn ride vehicles, like bobsleds and skyway buckets. The previous ice cavern scene was nothing amazing, but you could look over and see the crystals and hear the music and instantly understand that you were looking at some crystals. The new scene just looks like some random stuff, and you're past it before you can figure it out. Worse, nobody going into the Matterhorn fresh in 2020 (2021?) is going to understand what they're looking at, making it a weird in-joke that doesn't really look like anything. That's a shame, because most of the Matterhorn is spent looking at snowy rocks, and anything to make it feel a bit more like a real place was a help. Like the Snowman figure upgrade, it was a great idea on paper, but in practice is a misfire.

From This 2014 Video
But the change that really stings me is moving your initial encounter with the Snowman to the lift hill. This makes some sense, but those glowing eyes were truly a perfect jump scare, and set the tone for the rest of the downhill chase. The slow ascent up the mountain in the pitch darkness listening to the wind howling built up terrific suspense, increased by the fact that Disney pumped in occasional scream sound effects to this scene. Was it another rider on the coaster, or was it....?

Then, the lift hill crested, and the first few moments of the ride were gentle. You relaxed. Then Harold's eyes lit up in the darkness and scared the tar out of you. I screamed on my first ride. And then you spent the rest of the ride on edge, expecting Harold to come bounding out at you again at every turn. That was the moment the ride had been building towards since you first laid eyes on it with its beautiful flowers, glistening waterfall, and baleful whistling wind.

I'm sure new riders enjoy the Matterhorn plenty, and I'm not here to make some absurd claim like Imagineering "ruined the ride". It's still lots of fun. But the previous version changed the way I look at theme park rides because of how much it was able to do with so little. That 1978 refurbishment, when you get right down to it, was a lot of rock work, three figures that only barely moved, some sound effects, and light-up eyes on a stick. But they totally transformed the tone and feeling of the Matterhorn, and gave it unique shape and rhythm. And they did it without changing the track.

And that's what the Matterhorn became for me, a kind of yardstick I use to measure all other rides: did the designers get the absolute maximum out of what they chose to build? I find this useful because it de-emphasizes the tech and the design density that Disney and Universal tend to get caught up in and looks simply at effect. Does what they spent money on really work?

The Matterhorn brought Harold to life with the simplest means, and did so in a way that was straightforward, understandable without words or preshow videos, and easy to maintain. The new version is flashier, but in sacrifing that elemental sinplicity of what was done in 1978, it is in my opinion significantly less powerful.

Because that's something that maybe gets lost in discussing the Matterhorn; it is one of the great scary Disney rides. Harold was designed to startle jaded 70s teenagers - who may otherwise have brought their business to a place like Magic Mountain - and did so in a way that was not so intense you couldn't still bring a six year old on the ride. Harold has moved out now, and try as I may, I've never quite warmed up to the new guy. The Matterhorn I fell in love with at 18 is now another resident of Yesterland, and I miss it dearly. That hollow wind still blows in my heart.

--

While I have your attention!

I thought I'd take some time to answer a few questions I've been getting recently about this site and to explain what the future holds for it.

I should probably begin with some context: this site, and text-based blogs generally, are enjoying a fraction of their old readership.

Time was, I could spend 2 weeks writing and editing a post that would reach an audience of over 20,000 people. Today, my posts are averaging about 2,500 people and capping out at around 7,000 on the high end. And the fact is, I haven't met a single person under the age of 25 who is a self-professed retro theme park fan who learned about them reading sites like this. They've learned everything they know on YouTube. It's fair to say that the time of the informational blog seems to have passed. 

Which is why I wrote a book. That book is one reason I began posting shorter form pieces (like music loops) in 2015. The past few years have been weird for this blog, and this year has been a desert. This is because I've been seriously perusing getting the thing published since last November and the complexities of doing that have taken up all of the spare time I used to devote to writing blogs.

The good news is that the book is coming out this year; my next post will be its announcement! The bad news is that given the time commitment of writing blog posts vs the work that goes into writing a book, it makes more sense to write more books. I've already begun work on my second book, and now that I have a publisher, I hope to get it done in 2-3 years instead of 5 years this time.

This site has seen a spike in readership since the pandemic began, and its been wonderful seeing old readers and new coming back to enjoy my writing. I never wrote a word on this site for money or fame, and I have no intention of stopping writing. I actually have about four unfinished pieces right now that have been either delayed by work on my book or other issues. 

So basically: more content is coming! I thank everyone who has stuck it out with me or has just recently discovered my stuff. It is amazing to me what this little writing exercise has turned into, and I want to keep it going as long as possible.

So till next time: stay cool, my friends.

Wednesday, October 08, 2014

The Music of the Matterhorn

When we're inside theme parks, our perceptions change radically. Things which may seem to be noteworthy anywhere else - a perfect sky, for example - become not so important, a mere backdrop to the fabricated reality. One of the sensory perceptions that seems to fade is background detail. When I was young, I'd drive myself to distraction trying to picture every detail of the parks in my mind and become worried I'd not really experienced them if I couldn't - especially the color of the sidewalks. And one of those details that seems to especially fade rapidly for people is background music.

I've noticed that people mostly tend to be dimly aware of musical genre and style inside the parks, and less aware of specific selections. In this way the parks simulate the sensation of watching films: when we see a Western scene on TV we usually hear Western-style music, and Frontierland follows suit. The mind smooths right over it. We're aware that appropriate music plays on Main Street, but most people would not be able to select song titles off a list.

But there's one exception to this, it's a background music loop that everyone notices: the yodeling music.

This may be because of sheer force of novelty. It's very rare to be in an environment in which yodeling is unavoidable, so it's the sort of thing that leaps out at you when you do hear it. Combine this with two attraction queues in which the wait was usually quite extensive - the Matterhorn Bobsleds and the Skyway - and you have a situation where people are going to remember that yodeling, whether they want to or not.

There are, depending on how you count them, three or four distinct Jack Wagner created loops in this category - I call them the "Swiss" loops, and they all share a common, though largely unexplored, ancestry. Hopefully in the future I'll be able to fully explore the subject, but in the meantime let's take an intimate look at the most famous of them: the queue loop for the Matterhorn Bobsleds from 1978.

How Many Swiss Records Can You Have?

This loop comes to us through an authoritative source, which is Wagner himself - it survives as a physical reel to reel magnetic tape. It's circulated in various versions and various states of completeness through the years, the best of which was recently available through Walt's Music. "Best" may be subjective here, as most of the copies of the loop itself - which is a scarce 18 minutes and consists of polka-style music with Jack's overlaid safety announcements - is severely deteriorated. As park testimonial it's invaluable but as a listening experience it's somewhat unpleasant.

For a long time these existed as one chunk of musical material, all apparently from a single, unknown source. The one lead which existed was that one of the tracks was known to have been recorded by Fred Burri, Disneyland's in-house yodeler, and available on his record "Folk Music and Yodeling".

Thanks to Michael Sweeney, RocketRodsXPR, Pixelated, and others at MouseBits.Com, a fuller picture of the Matterhorn queue loop may be assembled.


I think the foundation of this loop is probably the Fred Burri LP, which, if I had to put money on, was probably used as the Matterhorn music in the years before the 1978 rebuild and Jack's loop came in. Jack appears to have gone to some lengths to match and complement the feeling of his selections to the Fred Burri recordings. The Fred Burri record wasn't released by Disney, but under Star Records, but they seem to have ended up with the rights somehow anyway: a Fred Burri selection was released as part of the 2005 "Musical History of Disneyland" box set.

The other two records were already in Wagner's back catalog of music due to his use of them at the Magic Kingdom in the early 70s, and both were courtesy of Capitol Records. Jack used to work for Capitol and had an amiable agreement with certain people inside the company. The records are A Visit to Switzerland and Music of the German Alps.

Disneyland - Matterhorn Bobsleds
Queue Music - 1978 - Comp. Jack Wagner

01. Im Chuchichäschtli
     Fred Burri and the Matterhorn Musicians

02. Alpaufzug Luzarner Chilby [edit]
     Fred Burri and the Matterhorn Musicians

03. At the Source of the Rhine
     Bundner Landlerquintett - A Visit to Switzerland

04. Naughty Boy Ländler
     Landlerkapelle Oberland - A Visit to Switzerland

05. Obervazer-Schottisch
     Bundner Landlerquintett - A Visit to Switzerland

06. Am Trachtefescht
     Fred Burri and the Matterhorn Musicians

07. Schi Scha Schatzeli [edit]
     Fred Burri and the Matterhorn Musicians

08. Der Klarinettenmuckel
     Alfons Bauer - Music of the German Alps

09. Schneidig Voran
     Alfons Bauer - Music of the German Alps

10. By the Bonfire
    Landlerkapelle Barner Mutze - A Visit to Switzerland

Thanks to Michael Sweeney, Pixelated, and Theme Park Audio Archives, I was able to rebuild the 1978 loop in Stereo with much higher aural quality than had previously been available. All of the edits and spacing is closely modeled on Jack's edits as preserved on the Walts Music copy.

Note that this version is slightly longer than the existing source tape copies. I had similar problems in synching up other Wagner loops for reconstruction, but both of these other reconstructions were based on live recordings by Mike Lee. This leads me to suspect that the process of transferring from reel to reel to result in the looping audio cartridges used in park resulted in a slight speed up. Or, for all we know, Jack's turntable just ran slightly too fast!


What is noteworthy when you have the entire source LP playing is how judicious Wagner was in selecting his tracks. A great deal of these 60s "Swiss" LPs consists of "Nature-Yodels", which are spare and almost dissonant to the ear. He definitely knew what he wanted, and edited the Fred Burri tracks to match. Often Fred will sing a few verses (or more) - Wagner dropped it all and got right on with the Yodeling.

Fred Burri, by the way, seems to still be around, although retired. Perhaps if you live in the Seattle area you can hire him to play your next birthday party?

The Alfons Bauer LP is an odd case. Bauer seems to have been promoted to capitalize on the momentary popularity of the zither due to the 1949 film The Third Man, and there's surprisingly little of him on his record. A more apt byline would probably be "Alfons Bauer and his 50 Friends". Regardless, the whole record is up on Amazon, split up not by individual song but by side, which is suspicious to say the least. At least nobody can say it's a bad value!

"A Visit to Switzerland" LP is made up of tracks from various performing groups, as are many of the other "Swiss" LPs Wagner worked with. In Swiss folk music, the name of the group changes depending on how many people are in the group and what instruments are used so that, in this example, a landlerkapelle is different than a landlerquintett. One way to translate Landlerkapelle Barner Mutz would be as "The Berner Bear Band".

Very little information about these artists seems to exist online, but what does exist strongly implies that Capitol was licensing these tracks from local music producers for fairly cheap, as the music was already ten to fifteen years old and had depreciated in value. Some of these tracks, recorded in the 40s, repackaged in America in the 60s, and combined into theme park loops in the 1970s - they still play at Disneyland and Walt Disney World today.

That has to be the most bizarre path to a kind of immortality on record. Who would suspect, generations later, their yodeling would be heard by millions each year - in Fantasyland?

Ready for more? Visit the Passport to Dreams Theme Park Music Hub.
Or, hop a monorail to the past and spend a full "day" at the Walt Disney World of the 1970s by downloading Another Musical Souvenir of Walt Disney World.

Saturday, November 24, 2012

The Awkward Transitions of Disneyland!

"Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be. This unique existence of the work of art determined the history to which it was subject throughout the time of its existence." - Walter Benjamin, Art in the Age of Mechanical Reproduction
It is the everlasting parlour game of the entire Disney community: Disneyland or Walt Disney World? The whole business of comparing the two parks - or, let's be more specific, Disneyland and The Magic Kingdom - probably began late one October 1, 1971, over drinks at the Polynesian Village. I can hear the cries now, rising over the incessant tom tom of the luau and the reflected lights of the Southern Seas plying the Lagoon: "But Disneyland is the original!"

It's still played today on message boards and at fan meetups. Over the years the rules on the ground have changed as Disneyland the Magic Kingdom have added hotels, attractions, and additional theme parks. Walt Disney World suffers from a surfeit of variety. Disneyland is Walt's park. We've all heard them before. In 1995 in Mouse Tales, David Koenig gave us the immortal zinger about Walt Disney World being nothing more than Disneyland with the expand button jammed, which is exactly the sort of thoughtless simplification that's just catchy enough to be endlessly repeatable: check the comments on this blog, you'll find it there.

Let's stop and unpack that Koenig quote for a moment. The operating metaphor is a copy machine, a later 20th century modern convenience, which hits the point that Disneyland predates the existence of copy machines (Koenig is mum on the subject of mimeographs). It hits the point that Magic Kingdom is larger, yet it implies a process of thoughtless, mechanical reproduction, which of course does a great disservice to Walt Disney's confederates who built Disneyland and Walt Disney World.

But it's stuck with us because in some ways it's at least ten percent true, and it's through phrases like Koenig's that we can find a key to unlock some of the deeper resonances and complexities of both parks. The real problem is that the entire question presupposes that there can ever be a satisfactory resolution, which there cannot, because despite their similarities, Disneyland and The Magic Kingdom operate in entirely dissimilar aesthetic registers. It only makes sense in a reductionist world where there can only be one Disney theme park and only one right way to build it. In reality the parks are more complimentary than competitive, and most people who visit one will never visit the other - that is why there are two of them, of course.

Okay, I've said all of that and covered all of the bases, plucked all of the low lying fruit, so that we can go beyond the catchphrases and into some serious discussion. This is our point of entry today: to take old chestnuts and try to crack them to see what pops out. Our subject is Disneyland. Our topic: charm.

The thing you hear all the time about Disneyland ultimately comes down to two words: magic and charm. Now, "magic" is a reappropriated marketing word, so it's really not helpful, but it points towards our second term, charm. Disneyland is intimate and human sized. Magic Kingdom is spectacular and epic sized. Everyone who's been to Disneyland knows it's got something special about it - but what it is, nobody seems to be able to say. Some say it's because it's the park Walt Disney built, which I think rather discredits all of the excellent work that's been done there since he passed away nearly a half century ago. Some think it's the way it was built - Disneyland uses more real plaster, brick and wood, Walt Disney World is largely made up of fiberglass and sometimes looks it.

I was contemplating all of these things last week while in Disneyland doing nothing in particular, searching for the word that describes that special something. As Benjamin states, what is the ineffable, vaporous stuff that Disneyland has and the Magic Kingdom lacks - the "unique existence at the place where it happens to be"? The word I hit on was naive. I don't mean it in a negative way - I mean it in a way more closely resembling the original term for what we call folk art - naive art. It doesn't mean ignorant, it means something as it existed in it's pure, natural, untutored state.

Is Disneyland naive? As the first of its kind, the first multimedia art experience which lifted the amusement center to a new height that a word had to be invented for it - a theme park - it must be. It may not be Benjamin's "perfect work", but it is certainly qualifies as one of his "major works" - in short, a cultural watershed.

Yet Disneyland grew up as the men and women who made it were still making up the rules as they went, and so it grew in fits, starts, and stops. A fairly holistic theme park with lands that were siloed off from each other expanded, tacked new things onto areas where they were not meant to be, the areas bled together, additional demands for capacity forced development of unlikely spots, and urbanization of the surrounding area blotted out hopes of blowing the park out very far beyond its railroad tracks.

Disneyland built things where it could, and so very often buildings are dropped down perfunctorily, only very rarely placed to achieve any specific pictorial effect. Depending on where you are, there can be three levels of themed design occurring around you on different registers. This makes Disneyland visually dense while retaining a somewhat prosaic thematic effect. This is what people mean when they say Disneyland is charming: it's a massive pile of ideas slammed down, one atop the other, with very little room to spare. This means that it's very common to find areas where one kind of texture or surface treatment just ends because it collides with another. This is what I mean when I say Disneyland is naive.

Let's take a quick look at a pertinent area: the Hub. At the top is version one: the Disneyland hub. At the bottom is version two, the Walt Disney World hub. Both of these photographs are presented at the same scale.


We can see that the actual central ring of pavement is roughly the same size, even if Magic Kingdom uses vastly larger sidewalks. I've cropped the image to right about where the Magic Kingdom hub and moat terminates, so that we can clearly see here how, in the space Magic Kingdom uses to slowly introduce the various lands and include spacious lawns and trees, Disneyland has included The Plaza Inn, Plaza Pavilion, Enchanted Tiki Room, Tahitian Terrace / Aladdin Oasis, the entire queue of the Jungle Cruise, half of Adventureland (all of it in 1955), most of Frontierland, The Shooting Gallery, Casa de Fritos / Rancho de Zocalo, part of Big Thunder Mountain, Carnation Gardens, three sets of bathrooms, Snow White Grotto, the "House of the Future" site, the Astro Orbitor, and a substantial chunk of the Peoplemover track. Just in the 1971 Hub.

I want you to think about what the massive increase in ambition and scale that single area of the Magic Kingdom constituted for WED Enterprises in 1971. Keep in mind that these guys had the ability and expertise - the experience - to replicate any darn part of Disneyland they wanted. What they did with this experience was to create a totally new theme park specifically designed to minimize very specific parts of the Disneyland master plan. Magic Kingdom has no berm - they didn't need to block out a city, so why bother? Magic Kingdom largely slowly draws you into the various sub-areas of the park, gradually transitioning plantings, music, textures, and colors in ways which pass by you essentially subliminally. This is what I mean when I say that Disneyland and Magic Kingdom are aesthetically dissimilar - your basic assumptions about the way the place was put together have to be different. Magic Kingdom generally handles its transitory spaces with slow, subliminal, incremental changes, some sort of real life version of a cinematic fade. The part WED Enterprises chose to exclude, of all the things they could have excluded, are the moments in Disneyland where one set of themed design choices meets another in a very small space.

I'm fascinated by those moments, partially because it was exactly that which was excluded with almost surgical precision from every Disney theme park that came after - every subsequent version builds on the 1971 park, not the 1955 one. Therefore, it must by definition be one of the things that makes Disneyland so charming - that thing they removed, that special condition. And if we are interested in drilling down past the years of built up rhetoric and regional squabbling and get nearer that thing that makes Disneyland special, we must engage this facet of the park. We must carefully observe and expose its workings.

So, fasten your seatbelts, it's going to be a bumpy night.

Vortex: The Hub
Does the Central Plaza have a theme?

At Magic Kingdom, it does. It's themed to Main Street. The areas which do not carry the Main Street theme are presented across a body of water - the moat. Adventureland is over there, you must cross this bridge to get there. The Magic Kingdom conditions us to expect this by first presenting itself at the far end of a huge body of water - the Seven Seas Lagoon, a mile across - which we must traverse to get to it. We are conditioned to expect strange and fantastic things which await us across the water. This taps into more cultural traditions that can be counted. "Away, I'm bound away / Across the wide Missouri!"

Disneyland laid the foundations for this, and of course it too has a moat - albeit one which does not wrap all the way around the plaza. The moat here serves a slightly different function, and the central plaza itself includes elements from each of the sub-lands standing easily one next to the other. Disneyland generally achieves its' fantastical distortions by contrasting non-complimentary items - an African trading hut contrasted directly with an American frontier stockade, Bavarian castle, and Swiss mountain. It would only make sense in Disneyland.

Therefore, I look at Disneyland's central plaza not as an extension of Main Street, but as a sort of vortex which has drawn elements of all of the various lands towards the center of the park - the vacuum at the heart of the tornado. This central position is now occupied by a statue of Walt Disney, which is perhaps poetically appropriate. It is a sort of thematic no-man's-land where any theme is appropriate, setting up the sense of fantasy through contrasting, dramatic juxtaposition.


Above, we see the point where the Hub's neutral "city park" railings first intersect an architectural  piece of Fantasyland, near the hub and visually linked to Sleeping Beauty Castle. Interestingly, this piece of Fantasyland then immediately ends, returning to the "city park" railings just a yard or so later. Fantasyland proper doesn't seem to begin until this point, which is celebrated with an elaborate light fixture:


At which point this castle stonework continues into the Alice in Wonderland area. Meanwhile, across the way, the city park metal rails continue past and through the current "Pixie Hollow" area, once the former residence of the Monsanto House of the Future:


Here we can see how neutral "Hub" railings can be contrasted directly with Little Mermaid rock work left over from the 1990s, Tomorrowland visual features, and Victorian Main Street. One final example of the Hub area's extremely vague, noncommittal theming:


This is the point where Main Street hits Tomorrowland head-on, around the side of the Plaza Inn. Now: not a single Disney theme park is without awkwardness at the Main Street - Tomorrowland junction, so I'm not picking here, but what we have here is seriously a blank wall with some trees in front of it. But what kind of jerk looks at blank walls anyway?

The Hub at Disneyland is a unique place to observe the most violent visual clashes of theme and idea. So what are we saying here - that Disneyland's central plaza is themed to no land? Or every land? I think it's both. The Central Plaza is actually the second land we encounter upon entering Disneyland, and as such it has a function unique to this park alone. We can think of it akin to the table of contents in a book: come here and you can expect this sort of thing.

Window: Adventureland
Across the way, Adventureland's beautiful entry arch runs direct into the Hub at this point:


The extra little bit of detail there is quite nice, the irregular bricks peeking out from behind the plasterwork brings Main Street to mind. Here, open space and lots of greenery helps the transition feel pretty natural on the right side. On the left side, over by the Tiki Room, we get a much more perfunctory transition:


The ivy-covered terrace on the right is part of the Plaza Pavilion restaurant. The bamboo on the left is actually inside the waiting area for the Enchanted Tiki Room. In between we have this head.

Now, it wasn't always like this. In fact, it isn't even supposed to work this way.
Back in the 50s, open space and foliage created a stronger sense of an entrance to Adventureland, before the Tiki Room filled the open gap between the entrance gate and the adjoining Plaza / Polynesian restaurant:

Daveland
That was in 1956. If you happened to glance to your left while entering, you would see the exact point where Main Street and Adventureland joined:

Daveland
Seeing this, one may be inclined to quip that she prefers the "Tiki-head-nailed-to-the-edge-of-the-wall" method which reigns today. What you're seeing here more closely resembles a movie set than a theme park - which makes perfect sense since this is the first theme park and it was built by Hollywood craftsmen. Harper Goff designed sets for Warner's Midsummer Night's Dream and Casablanca. Marvin Davis worked for 20th Century Fox. The key concept in film production design is the ability of the camera to exclude certain objects from view; Disneyland's early scenery resembles a movie lot more than a modern theme park. It would be several years before WED Enterprises learned how to design for the human eye instead of the camera eye.

Back to the park today. Notice in the first vintage photo above how the area directly behind the arch is clearly Adventureland themed, but the area just to the right is Frontierland themed? It's still this way today. Walk straight ahead and turn left, all you see is Adventureland. Look right at any time, and you'll see Frontierland.

Here's the spot in the park today where the two themes collide. It's the entrance to the girls' bathroom.


The green rocks on the left were added in the 90s as part of a general Adventureland refresh. You can see a hint of the brown rocks on the right which belong to Frontierland. The stockade fence to the right also hints at Frontierland.


The top of the stockade fence. The lanterns can belong to either locality, but the brown clapboard siding to the right is absolutely part of Frontierland. Notice how the eaves under the roofs change from carved and ornate (exotic) to simple (homespun).


Here's a reverse view of the same area from just inside Adventureland. With the backdrop of the green Adventureland rocks and foliage, the Western stockade fence and lanterns now look "exotic" and the framing Frontierland architecture absorbs the transition. This is a design for the eye, not the camera.

The Main Street / Frontierland / Adventureland bleed-over points illustrate the defining feature of Disneyland's scenic transitions: the "Magic Window" effect. Gateways from one area to the next constantly appear, allowing us to leap geographic bounds. Jeff Crawford referred to this as the "airlock" effect between lands, and it was required due to the way the park grew together during its first few decades.

What's that plaque that appears at the entrance to Disneyland?


And why is it there? Ever notice how the plaque is intended to draw your attention to the function of the train station tunnel as a "magic window" into Disneyland?

Let's turn it around: ever notice how The Magic Kingdom in Florida didn't originally have the sign?

October 1971
And how when Imagineering put one there in 2003 it looks pretty awkward?


It looks awkward because it isn't supposed to be there; Imagineering didn't forget it back in the 70s. They probably left it out because they felt that they didn't need it; after all, they had bought miles and miles of property and forced everyone to drive through two-thirds of it just to park their car and cross a darn lake to get there. Disney didn't need to tell people they were entering a fantasy world; they already knew it.

"Here you leave today.." // Flickr user Tony Kelly
The entrance plaque is a keystone for understanding Disneyland's "magic window" organizing principle and how space is organized behind those points of juncture. Disneyland operates in methods similar to a cinematic cut, from one locality to another, and the effect is, at least partially, accidental. Magic Kingdom operates in a method most similar to a cinematic fade, and that was designed in from the start.

Wedge: The Matterhorn
Here's a fun intellectual game you can play at Disneyland: which land is the Matterhorn in?

One of the most famous things about the Matterhorn is that it was "moved" from Tomorrowland to Fantasyland in 1971. This, more than anything, demonstrates its inherent flexibility. The Matterhorn was initially grouped around the number of attractions of indistinct locality: The Fantasyland Autopia, Submarine Voyage, The Motor Boat Cruise, and we could even argue for It's A Small World, which has never been a wholly appropriate fit for Fantasyland. The monorail, undeniably a Tomorrowland element, wraps around it. The bobsleds themselves more closely resemble rocket ships and in 1978 the attraction received clones of sleds then in use at Walt Disney World's Space Mountain. And the Skyway buckets, which disembarked in both Fantasyland and Tomorrowland, of course passed direct through it.

Yet it's a stone's throw away from both Alice in Wonderland and the Tomorrowland Terrace, and depending on whether one walks around the north or south side of the mountain she will experience very different visual elements. And just why was the attraction added to "Tomorrowland" in 1959 in the first place?

Please choose for me, folks!
During the 1978 refurbishment, a number of elements were added to the Matterhorn which perhaps more strongly than ever claimed it for Fantasyland. Reworked rolling fields and flowerbeds, charming footbridges over gurgling mountain streams, and Alpine lights and lanterns now set the scene as we walk around the base of the mountain, setting a bucolic middle-European tone which was very much a "dress rehearsal" for the New Fantasyland of 1983. And of course, with the addition of shimmering gems and the Abominable Snowman himself, we're very much out of the realm of science-fantasy and into fairy tale territory.

Starting way out in Tomorrowland, right at the base of the Monorail exit ramp, we find this whimsical fence surrounding the Submarine Voyage lagoon, which has always included fantastical elements such as mermaids and sea serpents intruding on the orderly world of science and technology:

We've been submerged too long
The railing blithely continues directly past a number of Tomorrowland Elements, such as the Peoplemover track and Terrace, until it links up with newer theming out near the Motorboat Cruise / Small World Mall area. It seems perfectly natural over by the Matterhorn:


From the opposite side of the lagoon, rock work blends the two 1959 attractions together visually, making a tropical coral reef and a European mountain look like natural companions:


Yet continue along the south side of the Matterhorn and the similarities seem less convincing. Here's a European lamp and pole right up against Tomorrowland's streamlined planters and the very futuristic blank wall and bulkhead door:


And if that wasn't enough, here we can see Tomorrowland architecture looming over Matterhorn's Fantasyland street lights and juxtaposed with Main Street telephones:


This is another moment where Tomorrowland attempts to hide in plain sight with muted colors, blank walls and some trees, and the results can be called more charming than effective. None of these elements have any business being in the same proximity as each other.

Matterhorn is one of those many things at Disneyland that ended up where it was due to space restrictions and because Walt Thought It Was Cool. And the Matterhorn is cool, very much so. It seems to belong to both Fantasyland and Tomorrowland, and it's simply such a massive object that it's like a huge block which screens one land from the other. This is themed design by obstruction; it's like a wedge that separates the two areas. Faced with a nonsensical juxtaposition of elements, we see here attempts to aesthetically blend three visually unrelated objects. The results are... mixed.

So what does the Matterhorn fit in best with, Fantasyland or Tomorrowland? I think it's neither. I like to think of the Matterhorn as being themed to part of the Hub, and in fact it forms a sort of second hub; walking its perimeter is one of the most satisfying scenic tours in Disneyland. What could have been a liability is turned into a seemingly natural part of an imaginative visual landscape.

Hinge: The Riverbelle Terrace
In 1955, each of the various areas of Disneyland was a little self-contained pocket - the various lands would each "dead end". This makes perfect sense from a movie back lot design perspective, but this was one of the earliest lessons learned by WED Enterprises when it comes to designing for people, not film crews. Some of these areas were opened up pretty quickly - such as the east Fantasyland dead end, which spilled out towards the train station and Mickey Mouse Circus within a year. Others, such as connecting Frontierland to Fantasyland directly, didn't come about for decades and decades.

One of the quickest of these changes was to open up the small and crowded Adventureland to the west, connecting it with the most westerly portions of Frontierland. If we pull up Disneyland: People and Places, an early promotional documentary, we can see the path the wraps around the Aunt Jemima Pancake House from Adventureland there to the right and crosses then a bridge towards the train station (the Tom Sawyer Island rafts boarded below this bridge):


Just on the other side of the bridge was Magnolia Park, the original planned site for the Haunted Mansion and New Orleans Square:


Notice how the bandstand was just a few yards from the Jungle Cruise behind an earthen berm... there must have been a lot of Dixieland audible in certain parts of the Jungle in those days!

This simple connection created the original transition space in Disneyland, and it's worth looking at in some detail before we look at how it's used today. Now, New Orleans Square is always thought of as Disneyland's first new "land", but it's more rightly thought of as an expansion of an area that has always been there from day one: the New Orleans Street in Frontierland.

Daveland
Interestingly, the "New Orleans Street" was not intended to be visible from the Frontierland Train Station. The side of the Pancake House facing the train (above), clapboard and adobe architecture gave the building a "Western" look:

Daveland
Here's a photo showing how the molding and texture of this strip of buildings on the "Orleans" side simply terminated around the corner on the "Western" side:

Photobucket user darkfairycthulu
And the largest and most conspicuous "New Orleans" building in the area, the stately "Plantation House" by Swift...

Gorillas Don't Blog

 ...looked, on the opposite side facing the train station, more like a "California Hacienda":


This meant that guests walking in Frontierland in the "Orleans Street" and on the Mark Twain would have perceived the street and Plantation House at the end of it as being in the "New Orleans" style while guests arriving at Frontierland by train would have seen only "Old West" style architecture.

By the early 60s, the Aunt Jemima's had been expanded with a large show kitchen and glass walled seating area, covering up the former "Old West" architecture. At the same time, the Plantation House was pulled down. As early as 1962, this transitional space was being smoothed out in preparation for New Orleans Square. The new facade is now familiar to us as the Riverbelle Terrace:

Daveland
Riverbelle Terrace is the most interesting transitional architectural feature of Disneyland, and as such it deserves some extended consideration here, although to start I'd like to begin by playing games with... fences.

Don't Fence Me In
As you may have noticed by now, rails, fences, planters, and flowerboxes do an unusual amount of heavy lifting of the transition-spots of Disneyland. This may because these crowd control barriers generally are felt more than carefully studied: we interact with them and they set a tone without really being noticed in specific detail. Disneyland has a huge and astonishing variety of simply beautiful railings. Entering Frontierland, on the main "T" street, the rails and surface pavers look something like this:





That's an obviously "Western" visual vocabulary. Plants poke out alongside a crude "path" that seems laid over them. Jumbles of rocks define the edges of the walkway, as if they were simply pushed there by foot and stage traffic. If we proceed around the side of the Golden Horseshoe near the Stage Door Cafe the visuals remain similar but now the rough wooden rails have become more formalized stone walls and planters. Large bushes help disguise the changing architecture. This is feet away from the start of the "New Orleans Street":


This half-wall is topped with this intriguingly stylized wooden rail, perhaps a premonition of the increased visual variety of New Orleans Square:


Just a few feet away, the large, irregular blocks of stone seen near Stage Door become formal, mass produced red bricks, heralding the start of the original 1955 "New Orleans Street". Increasingly complex rails and decorative details are evident:


Here's a flowerbed from the middle of the New Orleans Street, this one with an added touch of gentility due to a trim white metal rail around the perimeter. This in particular very much looks forward to the sort of work WED Enterprises would do with Liberty Square in Magic Kingdom:


Continuing past the Riverbelle Terrace, the progression of increasing gentrification reaches its end as the plantings around the glass-walled Arboretum-like dining hall abruptly transition back to disorder, represented by Adventureland:


Nearby, these rails, part of New Orleans Square but also part of the Riverbelle Terrace visual experience - ie, belonging to both Frontierland and New Orleans Square but being actually inside Adventureland - abruptly terminate at the base of a tree:


Let's take a few steps back now, all the way back to Frontierland, in fact. Here's the spot where the Riverboat Landing's open, wide, brightly painted wood architecture gives way to what I call the Disneyland "waterfront":


Around the Petrified Tree Stump (because, you know, Fronteirland) is this attractive wrought iron design:


The nearby Stage Door Cafe sign visually integrates with Frontierland beyond it, but it's positioned at a pivot point in the area: behind it, the Frontierland visual vernacular continues towards New Orleans Square with a rough-hewn tree planter and crude fence even while gentrified plants and a white wrought iron rail are already transitioning us towards the "big city" just inches in front of it.



These two distinct rails continue alongside each other for a bit:


....until the Frontierland rail fence terminates at a potted plant.


That potted plant can be said to be the very last point of Frontierland along the waterfront. Everything in sight from that point on is New Orleans until we get near the Haunted Mansion. The "Waterfront" area was radically revised by Imagineering in the early 90s, turning what was previously a pleasant, gentle slope down to the river into a hodgepodge of terraces, fences, lighting rig pits and other nonsense to support the installation of "Fantasmic". Here's the spot, near the Tom Sawyer Island raft landing, where the gentility of New Orleans begins to strip back down towards the "Frontierland" aesthetic:


Interestingly, since this occurs well east of the Haunted Mansion - where New Orleans Square terminates - the planters and details of New Orleans run parallel to this cruder "waterfront" look for some time:


...ending at Fowler's Inn, an appropriate accompaniment to the seaside horror mansion. And for about twenty-five years, that's how it was. The area past the Haunted Mansion always felt like a reset. Here's a 1966 photo showing what would one day become the Haunted Mansion exit:

Long-Forgotten

It was designed to feel like you're going off into a remote area, whether that be the Indian Village (which you entered through a cave) or Bear Country, which meant walking through a ravine:

Yesterland

Regardless, the thematic transitions "reset" past Mansion until the construction of Splash Mountain, which forced Bear/Critter Country's backwoods aesthetic flush up against the Haunted Mansion's plantation South:


I've been using the term "awkward transitions" rather tongue in cheek all this time because I think Disneyland does a remarkable job with a difficult situation, but this is one spot where I must admit that the Haunted Mansion / Splash Mountain transition is just plain sloppy. You can find more awkward transition spots in Disney theme parks - especially ones with names that end in "Studios" or "Adventure" - but those parks aren't nearly in the same artistic league.


So the Riverbelle Terrace is the hardest-working transitional spot in Disneyland, bringing us from the untamed wilderness of the American West to the gentility of nineteenth-century New Orleans. It also bridges space and time to transition another untamed wilderness, Adventureland, cleanly and clearly into the exotic colors and textures of the Big Easy. In fact, the transition from Adventureland to New Orleans is clearly reflected in the Terrace's south-side architecture which, along with the Pirates of the Caribbean facade across the way, is to my eye the strongest anticipation of Magic Kingdom's remarkable Adventureland Veranda:



A balcony on the Adventureland side:


And one just a few lateral feet away, but a whole world apart on the New Orleans side:


The Riverbelle Terrace directly straddling the Frontierland/Adventureland/New Orleans junction. Notice the open spaces on the left and the dark colors and heavier planting on the right. Both balconies are visible:


Architectural features above the central dining room look equally at home in New Orleans or an exotic outpost. The windows are nuetral: are they French Plantation or French Colonial? One has curtains, the other a simple shade. Colors compliment a wide variety of applications as they can be seen from inside three different "lands":


The same simple white siding serves a variety of uses. In Frontierland, it's hung horizontally; in Adventureland, vertically. Hanging lamps shared on both sides help visually unify the building:


Once past Adventureland and on the "waterfront", the tropical elements are largely obscured by foliage, and the Pirates of the Caribbean, situated inside New Orleans Square but taking us to an exotic port-o-call, is an appropriate thematic transition. Recall that Pirates itself was placed in Adventureland in Florida and in a New Orleans subsection of Adventureland in Tokyo. All of these visual tropes and conceptual ideas are very malleable and blendable.

From New Orleans Square, the Terrace harmonizes perfectly with Dixieland Jazz and gas lamps. Notice how only the side directly facing the square makes extensive use of wrought iron:


But also then notice how, just past the wrought iron, the facade transitions towards simple timbers and earth-toned colors. The "antebellum" timbers out in front of Aunt Jemima's front door aren't the Grecian columns like the Haunted Mansion has, they're in a more rustic style:


And these earth tones and timbers visually transition us to the citified Golden Horseshoe, which sticks out far enough and is positioned on a wide enough corner to mean that the smaller, more rustic Frontierland is hidden from view. It's a sort of cinematic fade that takes several hundred feet that we experience with our eyes alone.


Consider the dramatic increase in sophistication these 1966 and 1962 structures represent compared to that old Plaza Pavilion/Polynesian Terrace on Main Street:


So am I not saying that Disneyland's design is naive? No. The hand-built, human-scale, smushed-together effect is the "Disneyland Magic". It takes a sensitive eye to pick it out in later iterations of the "Disneyland-type-park" built by WED Enterprises and Imagineering, because they are more sophisticated designs. I've spent a long time here talking about the craft of cinema, of back lot sets and cameras, so I'll put it in cinematic terms. I'm sure many of us have had experiences where we watched a movie from several generations ago and scoffed at some sort of outdated camera technique or obvious special effect. This could be the use of camera irises in silent film or maybe something like the obvious model airplane in Casablanca or rear-projected driving scenes in Vertigo.

We scoff at them because as films have continued to change, the tools available to filmmakers have allowed them to smooth out or paper over technical definicies which were accepted by audiences in their day but look much more prominent to us now.

Disneyland is sort of like that. It was so cutting edge in its day that the subsequent evolution of this thing we now know to be a theme park means that its tricks, the moments where the illusions meet awkwardly, is very obvious to modern eyes. This is what creates the sense of cuteness, of charm. This is what I mean when I say that Disneyland is naieve: what it's up to is right out there in the open for all to see. It's a great place to start to learn about how theme parks work because what Disneyland does thematically tends to be very clear and easy to comprehend.

But I don't think that just that aspect alone makes one thing inherently superior to another. The increased sophistication of something like Magic Kingdom or Animal Kingdom is, just like Disneyland, reflective of the era in which those parks were built. I enjoy the artistic aspects of those parks without finding them to be a threat to Disneyland's similar but also quite different excellence, just as I don't find Peter Jackson's CGI gorilla to be much of a threat to the legacy of the 1933 King Kong.

On one hand, modern audiences tend to laugh at the effects in King Kong or Jason and the Argonauts, things that held me in rapt attention as a child as dazzling, seemingly magical expressions of technical skill. Yet Disneyland has largely not dated in the same way, and I think the secret is because even in 1955 the park was about nostalgia. You don't traipse 1955 adults down a fantastical recreation of what America was like in their childhoods for just no good reason. Disneyland never once asks us to believe that what it presents is reality, it has and will forever be intentionally retrograde, slightly hokey.

I see we've come full circle, back to where we started, that special charm of Disneyland. If such a vastly complex work as Disneyland need be broken down into a simple summation of why it often seems to be the the definitive theme park experience, I don't think landing on "charm" and redefining it as "naive art" is all that bad. I've gone through and pointed out just a half dozen especially pertinent and interesting cases to me, but in reality there are legions of possible places in Disneyland where that essential "Disneyland charm" is still in evidence - some good, some not so good, but all characteristic of the place itself, all characteristic of "that unique existence of the work of art."


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